The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Khronn Apr 22 @ 4:51pm
Did they fix the Leveling and Scaling system?
Oblivion is the only game in the series I consider to be an objectively awful game, when unmodded, due to the busted scaling. I have been sleeping under a rock and this sudden release caught me by surprise.

When they ,mention "refined gameplay" did they do anything to the leveling system? It's what completely ruined the original and makes it unplayable without mods.
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Khronn Apr 22 @ 5:44pm 
Originally posted by Bradeck:
Originally posted by Mad Matt Dog:
just watched someone on twitch clear an oblivion gate at level 1 with fists, im guessing they havent changed the scaling at all but thats all i saw, so maybe other things are different, but oblivion gates seem the same


To be fair, fists were broken as HELL in the OG game also. I cleared the entire arena at level 3-4 becuase you can punch 3x faster than you swing a weapon, and each punch dealt 20-30 stamina damage, every enemy only has a max 100 stamina, and then they passout. Also, there is no defense against stamina damage in the original game. So in 3-5 punches you could knock out every single fully armored opponent in the Arena, then proceed to fatally beat them to death with fists. It got hilarious.

Thanks for letting me know. My personal favorite aspect from Oblivion was being able to cast spells at will even with a weapon in hand. I guess I am going punchy wizard! :flamingchicken:

But if the leveling system is still awful, I am going to wait for mods, or just not touch this again...
Originally posted by Soren:
Originally posted by Jordddd:
nah just wait for skyblivion
Why would Skyblivion not have adaptive enemies? Skyrim did. Or is this an Enderal Forgotten Stories tier mod, where they get rid of adaptive leveling almost entirely?

I think it is, they showed off the quest to obtain Chillrend, and they mention the Orges being a specific level variant or normal Ogres. However, that might just be that quest, but even if it is, Skyrim's scaling had a cap, you will never see a Bandit in deadric armor, most wear fur even at the highest level, only Chiefs wear heavy armor, and even then it's only Carved Nordic at the best, weaker than Orcish.
Khronn Apr 22 @ 8:09pm 
So, they did change the leveling. But the game has a ton of other technical issues. They even used Unreal Engine which is pretty looking ♥♥♥♥♥. They also kept the awful MB+K unfriendly interface. As far as I've seen they didn't even do things like add more dialogue options or hint that it would have better writing than the original either.
Garbage. Do not buy.
Refunded. :steamthumbsdown:
The silly Internet arguments will be better than the actual game.
Originally posted by Obviously Logic:
Wait so you want bandits to be slayed by looking at them when you reach level 20?
What people aren't just explaining is that the old level scaling is actually broken.

You can legitimately softlock yourself in Oblivion if you don't thoroughly plan your late game build because enemy defense outscales you very very fast. Even a very well tuned character will basically do no damage to late game enemies. So the name of the game is making sure you can still actually kill them by the time the world difficulty jumps, if not then you can only reload.

The problem isn't that enemies scale, it's that the scaling is very poorly implemented.
iwiws Apr 23 @ 1:17am 
I haven't read anything about whether the level scaling is in the game, but they at least improved the player levelling :

Each level, you have 12 points to spend as attributes increases, instead of having points in each attributes relative to the skills you increase during that level.

Since they improved this (which was one of the big complains of people spending hundred of hours on the game), they may have changed the level scaling as well.
Alex Apr 23 @ 1:23am 
Originally posted by iwiws:
I haven't read anything about whether the level scaling is in the game, but they at least improved the player levelling :

Each level, you have 12 points to spend as attributes increases, instead of having points in each attributes relative to the skills you increase during that level.

Since they improved this (which was one of the big complains of people spending hundred of hours on the game), they may have changed the level scaling as well.


After playing all last night I would rather it be reverted. I am levelling WAY faster than I have any right to. Minor skills now also add XP to your progress to next level not just your major. While in a single Ayliad ruin I went in from being freshly levelled, to getting the icon to level up, finished the dungeon, slept, levelled, and had a second level waiting. It was not a big dungeon by any means but levelling from 3 to 5 in one go seems too much.
How levelling seems to work:
Every X skill increases (major + minor, not sure of the total number) you level up
When you level up you get 12 stat points to distribute between 3 stats. So you can boost two stats by 5 and another by 2, or 5/4/3, or 4/4/4.
They have changed it so that you now get the same amount of level up points (virtues) that you can distribute freely between your stats no matter what skills you have level up.

So you no longer need to keep a spreadsheet and level up x amount of minor skills to get the most benefit of a level up like in OG Oblivion.
Last edited by Garatgh Deloi; Apr 23 @ 1:31am
I never had a problem at max level in oblivion you would want reflect as a enchantment on armor then the good ol weakness exploit with fire damage on weapons did the trick on OG oblivion.
Pepeja Apr 23 @ 1:45am 
Tbh scaling still seems incredibly broken. I leveled up relatively fast, I have no items, and a simple bandit at level 8 takes 70 arrows to kill on master.
Adept is now what master was at level 1.
It seems horrible.
Are quest rewards like Umbra still capped to the level you got it at in terms of weapon damage?
Originally posted by Valmirius:
Are quest rewards like Umbra still capped to the level you got it at in terms of weapon damage?
thats what i want to know, im going to try level to 20 before actually finishing any quests until i get an answer bc thats the stopping poing in the original
rclark14 Apr 23 @ 5:11am 
Originally posted by Soren:
Originally posted by Jordddd:
nah just wait for skyblivion
Why would Skyblivion not have adaptive enemies? Skyrim did. Or is this an Enderal Forgotten Stories tier mod, where they get rid of adaptive leveling almost entirely?

edit: https://store.steampowered.com/app/976620/Enderal_Forgotten_Stories_Special_Edition/
link to the mod for anyone who wants to try Enderal.

I highly recommend Enderal to anyone. It's a profound story that had me thinking for days after completion. Glad you brought it up, it doesn't get enough attention these days. I liked it more than Skyrim.
Originally posted by Valmirius:
Are quest rewards like Umbra still capped to the level you got it at in terms of weapon damage?

Umbra was static, it was always the strongest it could be. The only difference in the Umbra gear was her armor, which was weaker and less durable if you got it before level 15.

However, it's almost guaranteed to be the same where many items are leveled, and it's easy to check yourself. Using the help command in the console, search for a normally leveled item, like Chillrend. I'd make a save to revert to, just in case they decided to block achievements this time around with console commands.
Originally posted by Rez Elwin:
Originally posted by Valmirius:
Are quest rewards like Umbra still capped to the level you got it at in terms of weapon damage?

Umbra was static, it was always the strongest it could be. The only difference in the Umbra gear was her armor, which was weaker and less durable if you got it before level 15.

However, it's almost guaranteed to be the same where many items are leveled, and it's easy to check yourself. Using the help command in the console, search for a normally leveled item, like Chillrend. I'd make a save to revert to, just in case they decided to block achievements this time around with console commands.
Yeah, I'm probably misremembering since it's been nearly 2 decades /or getting confused by the blade skill affecting it.

I'll just level up first to be sure for the other items

And yes, the console has a prompt about warning you about blocking achievements if you use it.
Last edited by Valmirius; Apr 23 @ 6:33am
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