The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Khronn Apr 22 @ 4:51pm
Did they fix the Leveling and Scaling system?
Oblivion is the only game in the series I consider to be an objectively awful game, when unmodded, due to the busted scaling. I have been sleeping under a rock and this sudden release caught me by surprise.

When they ,mention "refined gameplay" did they do anything to the leveling system? It's what completely ruined the original and makes it unplayable without mods.
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Showing 1-15 of 61 comments
I also would like to to know this...
Locklave Apr 22 @ 4:59pm 
I'm not buying this if the level scaling system still works like the original.
rclark14 Apr 22 @ 5:02pm 
They said in one of the documentaries that they combined the leveling from Skyrim and Oblivion. Hopefully it's fixed and we don't see bandits wearing daedric.
Originally posted by rclark14:
Hopefully it's fixed and we don't see bandits wearing daedric.
This is what I need to confirm before I pick this game up...
Wait so you want bandits to be slayed by looking at them when you reach level 20?
Originally posted by Obviously Logic:
Wait so you want bandits to be slayed by looking at them when you reach level 20?
Yes...

In no way, shape, or form, should random bandits on the road be wearing enchanted daedric armor.

If they are going to scale enemies, all enemies should have a cap where they eventually stop scaling...
Last edited by dustin1280; Apr 22 @ 5:10pm
Soren Apr 22 @ 5:11pm 
Originally posted by Obviously Logic:
Wait so you want bandits to be slayed by looking at them when you reach level 20?
The main issue with the adaptive leveling of the old system is they get slayed by you looking at them at level 1 because you never leveled up but your damage increased 5x from your blades/archery/smithing skill being at lvl 100.

Adaptive leveling often just "punishes" you for leveling, especially Oblivion's adaptive leveling. Where you gain less from a level than the enemy does. And you can still increase your power without levels and enemies generally do not.
Khronn Apr 22 @ 5:20pm 
Originally posted by Obviously Logic:
Wait so you want bandits to be slayed by looking at them when you reach level 20?
This is literally the point of an RPG. You "Progress." You "graduate" from random street thugs, to bandits, to crime lords, to bears, monsters, demons etc...

And with that said, I did thought unmodded Skyrim was okay even with bandits that scaled up with you (IMHO the 'correct way' to do this would be to introduce new types of bandits as you level up, so it's not the same types of thugs you fought at level 1). The problem with Oblivion is if you're not being careful and doing everything perfectly, you fall behind and can no longer play without just turning the difficulty down. Hell, even WITH perfect leveling, you fell behind. Oblivion was completely BUSTED. It was BAD to level up.
Last edited by Khronn; Apr 22 @ 5:25pm
Khronn Apr 22 @ 5:22pm 
With that said. I've just brought the game anyway just to try it. I am sick at home with nothing to do tomorrow. First off, the difficulty setting is not the same anymore. Instead of a slider, you have 5 presets now and they're the same as the're in Skyrim (Novice to Master). I won't get to play until later tonight but judging by this I am guessing they did change the leveling system in some way.
Jordddd Apr 22 @ 5:24pm 
nah just wait for skyblivion
Soren Apr 22 @ 5:25pm 
Originally posted by Jordddd:
nah just wait for skyblivion
Why would Skyblivion not have adaptive enemies? Skyrim did. Or is this an Enderal Forgotten Stories tier mod, where they get rid of adaptive leveling almost entirely?

edit: https://store.steampowered.com/app/976620/Enderal_Forgotten_Stories_Special_Edition/
link to the mod for anyone who wants to try Enderal.
Last edited by Soren; Apr 22 @ 5:27pm
Khronn Apr 22 @ 5:28pm 
Originally posted by Jordddd:
nah just wait for skyblivion
I am excited for that too~ Even if this remake is good (and has fixed leveling), I am certain that's going to be even better, hehe~
If this remake/remaster/update/whatever is good though, I am sure it will be nice for Oblivion modders. Unless they actually changed the engine to Unreal or something. That would be asinine and may ruin modding potential...
Khronn Apr 22 @ 5:30pm 
Originally posted by Soren:
Originally posted by Jordddd:
nah just wait for skyblivion
Why would Skyblivion not have adaptive enemies? Skyrim did. Or is this an Enderal Forgotten Stories tier mod, where they get rid of adaptive leveling almost entirely?

edit: https://store.steampowered.com/app/976620/Enderal_Forgotten_Stories_Special_Edition/
link to the mod for anyone who wants to try Enderal.
I haven't kept up with it for long time but IIRC, yes they are. They are also adding a bunch of new minor content such as treasure hunts and such. But it has been a while since I checked on it.

It will also be exciting if/when Oblivion and Skyrim become fully playable on the OpenMW engine. Now THAT would open up some amazing potential. :chivhead:
just watched someone on twitch clear an oblivion gate at level 1 with fists, im guessing they havent changed the scaling at all but thats all i saw, so maybe other things are different, but oblivion gates seem the same
Bradeck Apr 22 @ 5:40pm 
Originally posted by Mad Matt Dog:
just watched someone on twitch clear an oblivion gate at level 1 with fists, im guessing they havent changed the scaling at all but thats all i saw, so maybe other things are different, but oblivion gates seem the same


To be fair, fists were broken as HELL in the OG game also. I cleared the entire arena at level 3-4 becuase you can punch 3x faster than you swing a weapon, and each punch dealt 20-30 stamina damage, every enemy only has a max 100 stamina, and then they passout. Also, there is no defense against stamina damage in the original game. So in 3-5 punches you could knock out every single fully armored opponent in the Arena, then proceed to fatally beat them to death with fists. It got hilarious.
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