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In no way, shape, or form, should random bandits on the road be wearing enchanted daedric armor.
If they are going to scale enemies, all enemies should have a cap where they eventually stop scaling...
Adaptive leveling often just "punishes" you for leveling, especially Oblivion's adaptive leveling. Where you gain less from a level than the enemy does. And you can still increase your power without levels and enemies generally do not.
And with that said, I did thought unmodded Skyrim was okay even with bandits that scaled up with you (IMHO the 'correct way' to do this would be to introduce new types of bandits as you level up, so it's not the same types of thugs you fought at level 1). The problem with Oblivion is if you're not being careful and doing everything perfectly, you fall behind and can no longer play without just turning the difficulty down. Hell, even WITH perfect leveling, you fell behind. Oblivion was completely BUSTED. It was BAD to level up.
edit: https://store.steampowered.com/app/976620/Enderal_Forgotten_Stories_Special_Edition/
link to the mod for anyone who wants to try Enderal.
If this remake/remaster/update/whatever is good though, I am sure it will be nice for Oblivion modders. Unless they actually changed the engine to Unreal or something. That would be asinine and may ruin modding potential...
It will also be exciting if/when Oblivion and Skyrim become fully playable on the OpenMW engine. Now THAT would open up some amazing potential.
To be fair, fists were broken as HELL in the OG game also. I cleared the entire arena at level 3-4 becuase you can punch 3x faster than you swing a weapon, and each punch dealt 20-30 stamina damage, every enemy only has a max 100 stamina, and then they passout. Also, there is no defense against stamina damage in the original game. So in 3-5 punches you could knock out every single fully armored opponent in the Arena, then proceed to fatally beat them to death with fists. It got hilarious.