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https://www.nexusmods.com/oblivionremastered/mods/35?tab=description
(replace engine.ini in mydocuments/my games)
and the stutter is gone. Which shows, its an optimization problem and not your rig.
It still feels a little bit sluggish, but its WAAAAAAY better then before.
What CPU, RAM and monitor do you have?
Because I have a 3060 12gb and play at 1080p, high settings with balanced DLSS on and I have 50-60fps when outdoors in the world. Weird you'd get 30-40 or 35-45 (with lowest settings).
Do you have less ram, weaker CPU or playing at higher than 1080p?
I have a 4090 and a 9800x3d and I’m playing on a 1440p oled with performance issues, so what’s your masterful recommendation now?
I am running an i9 11900k, 4080 Super and 32GB of DDR 4 RAM. I am running the game at ultra everything, including hardware lumen RT at high and I play at 3440 x 1440 Ultrawide resolution.
Like a lot of other people. I was getting excellent frame rates indoors, however outdoors was all over the show, anywhere between 50 and 90, but most often dipping below 60 and certainly inconsistent enough to get stutters and that "laggy" feeling.
Now as you'd expect with my specs and desire to run on ultra, the power of DLSS and Frame Generation is fully required to get decent frame rates, and I was no different having it all turned on with DLSS at Quality, which for most games is usually more than fine, having the desired effect.
However as already described I was having FPS issues outdoors despite this, and of course experimented with lowering the settings, locking frame rates and per someone elses advice in this thread, switching to FSR instead of DLSS... which of course being an NVIDIA card owner seemed a little counter intuitive to me, but tried it nonetheless.
However long story short, the thing that fixed it all, even with ultra graphic setting and hardware lumen RT at high, was reducing the DLSS from Quality, to Balanced.
Obviously you would expect there to be an improvement in frame rates in doing that, but... the amount of improvement and how smooth it now is, seems more than what you would expect, at least in my experience when playing with setting in countless other games over the years.
So I can't obviously say for sure, but I wonder if the quality setting for DLSS in the current build of the game isn't being implemented properly, or if there is an issue with it? Maybe.
Obviously this settings change worked for me, hopefully ti works for you, and I would recommend anyone having the same issues as me, with a similar rig and desires to play on max everything, to move down to balanced DLSS and see if it had the same impact it has on my experience. Worth a try right?
I certainly hope it helps, and perhaps if I am right and DLSS Quality is broken in some way, we'll see a patch note about it in the future or a driver update or something.
Oh and as someone who isn't used to using balanced DLSS (maybe like you are?), I popped the sharpness up to 50, to combat some of that DLSS blurriness you sometimes detect at the lower levels.
Hope this helps!
I wish more people would realize how crap Unreal 5 is, and how the sooner people get rid of it for an actual good engine the better.
4070 card mix of high and ultra setting 1440p DLAA, RT low getting 70+ fps outside 110+ inside, althou I suspect a memory leak beacuse fps slows down more you play.
For me any open world stutter is unplayable. 25-35 fps outside at 4k native on a 7900 xtx is also unacceptable.
My PC: Intel i7 9700 (old), 32GB DDR4 2666 (not the fastest), first-generation RTX 4070, and the game is installed on a SATA SSD.
After several attempts, the hardware RTX is broken! Disable it and use software ray tracing. Personally, I maintain a constant 60 FPS at 1440p in ultra with DLSS quality without frame generation.
Does the game lack optimization? Yes, I think it could run better, but I expected worse.
The current Nvidia driver is cancer. It has a bug that prevents temp and voltage sensor reading after PC wakes from sleep. So I was crashing because my fans won't turn on (GPU overheat) and the performances were garbage because of the wrong voltage reading.
The hotfix seems to fix that ==> https://www.nvidia.com/en-us/geforce/forums/game-ready-drivers/13/563719/announcing-geforce-hotfix-driver-57615-released-42/