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Blades,
Marksmen
Alchemy for poisons.
Security
Sneak
Mysticism
Light Armour
Leveling up looks like it will be a pain in the ass though, only 12 points per level compared to 15 and forced level ups because minors level you up now. With maxing endurance still required for highest HP as far as I can tell. So 5 of your 12 are instantly going into endurance. 5/5/2 seems really bad for hybrid characters.
Why wouldn't they just give us 15 and require luck to use 5 instead of 3 to keep the 5/5/5 and 5/5/1 stat distribution alive?
Makes no sense to me, 5/5/5 wasn't even brokenly OP in old oblivion and you had to do a lot more than efficient leveling to make a stupidly OP character. A 5/5/5 character with maxed attributes still runs into huge damage sponges in late game because of the enemy scaling.
- Block
- Blunt
- Heavy Armor
- Alchemy
- Destruction
- Restoration
- Acrobatics
Thief
Specialization: Stealth
Attributes: Agility, Speed
Skills:
Acrobatics
Light Armor
Marksman
Mercantile
Security
Sneak
Speechcraft
How were you able to select a different subset other than the fighters tree AKA Block, Blunt, Heavy Armor, Sword ect, I wasn't able to pick destruction, restoration or conjuration, put in a good 15 mins trying before I figured they had changed it and selected all 7 fighter skills.