The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Turbo Nozomix Apr 22 @ 2:27pm
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Difficulty scaling seems broken
From easiest to hardest, the difficulty levels go:

Novice, Apprentice, Adept, Expert, Master

The default difficulty is Adept, which plays like it's extreme easy mode - enemies take few hits, while barely doing any damage to you. But if you bump the difficulty up to Expert, it becomes basically unmanageable: enemies take 4 - 6x as many hits, and they kill you 20x faster than they did on Adept.

A rat that was one-shotted on Adept now takes 4 - 5 hits, and a wolf that posed no threat and could be disposed of in 1.5 seconds is now like a meat-grinding tank that you stand entirely no chance against.

The spread between the difficulty settings is like what might be expected if Adept were Novice, and Expert were Master+. Is it like this for everyone else?

I think this needs adjusting.
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Showing 1-15 of 292 comments
Originally posted by Turbo Nozomix:
From easiest to hardest, the difficulty levels go:

Novice, Apprentice, Adept, Expert, Master

The default difficulty is Adept, which plays like it's extreme easy mode - enemies take few hits, while barely doing any damage to you. But if you bump the difficulty up to Expert, it becomes basically unmanageable: enemies take 4 - 6x as many hits, and they kill you 20x faster than they did on Adept.

A rat that was one-shotted on Adept now takes 4 - 5 hits, and a wolf that posed no threat and could be disposed of in 1.5 seconds is now like a meat-grinding tank that you stand entirely no chance against.

The spread between the difficulty settings is like what might be expected if Adept were Novice, and Expert were Master+. Is it like this for everyone else?

I think this needs adjusting.

adept is easy expert is hard master very hard

Its not broken, u need to level some skills before hand and not run into much combat at level 1.
Level scales anyway. Doesn't matter too much does it?
grune Apr 22 @ 2:47pm 
So if am level 30 ill be fighting level 30 rats?
Hans Apr 22 @ 2:50pm 
The scaling was very bad in the original, especially in the climax to the game's main story. If you didn't do a meta build the game essentially became impossible and you had to lower the difficulty settings.
Cassian Apr 22 @ 10:04pm 
The scaling is definitely broken. The bump up from adept to master is like 10x and ♥♥♥♥♥♥ hard when it's supposed to be .75 player dmg and 1.5 enemy dmg
Bardz Apr 22 @ 10:31pm 
Thankfully someone on Nexus Mods has already got on to fixing it:
https://www.nexusmods.com/oblivionremastered/mods/58?tab=description
Originally posted by Bardz:
Thankfully someone on Nexus Mods has already got on to fixing it:
https://www.nexusmods.com/oblivionremastered/mods/58?tab=description
Yo! That's crazy.

Do you know if these mods disable achievements?
Bardz Apr 23 @ 12:37am 
Originally posted by Forge Master:

Do you know if these mods disable achievements?

Mine are still working on gamepass - not sure about steam.
TREXINATUX Apr 23 @ 12:55am 
Just keep smackin' and wackin' that meat until you level up. I love it when enemies take a long time to die as it actually lets them hit me to level up my armor skills in a natural way.

Pro tip: when you are high level and your armor stat is imbalanced because you only wear one type all the time just switch armor sets to the weak one and aggro a mudcrab. Cast heal on yourself every so often and Netflix and chill. Viola! In just three short hours you will max rank your weakest armor stat and can carry on your murder-adventures in Oblivion and tank all the things.
I've just done a 3 hour play on master.

Uploaded my play here: https://www.youtube.com/watch?v=1KXfbtTDz8E

It's extremely hard combat, but if you use poison arrows that you can craft in the first scene as i shown, you can down the goblins with one hit as the poison does NOT scale with your level. Later on i use skeleton undead summon to act as a frontline which also does alot of damage while i shoot arrows into the enemy, the tactic does work.
Draktok Apr 23 @ 9:30am 
Originally posted by 💖⎛⎝Silver Knight⎠⎞:
I've just done a 3 hour play on master.

Uploaded my play here: https://www.youtube.com/watch?v=1KXfbtTDz8E

It's extremely hard combat, but if you use poison arrows that you can craft in the first scene as i shown, you can down the goblins with one hit as the poison does NOT scale with your level. Later on i use skeleton undead summon to act as a frontline which also does alot of damage while i shoot arrows into the enemy, the tactic does work.
Sadly the fix being "use skeletons who dont scale with the damage (or perhaps get the npc scaling) and use poisons which ignore the scaling" doesn't seem like a real answer. People want to play the game except without the difficulty turning from 0 to 11 from adept to expert and we also want to play without relying on bugged cheese to do so
Originally posted by Necromancin:
Originally posted by Turbo Nozomix:
From easiest to hardest, the difficulty levels go:

Novice, Apprentice, Adept, Expert, Master

The default difficulty is Adept, which plays like it's extreme easy mode - enemies take few hits, while barely doing any damage to you. But if you bump the difficulty up to Expert, it becomes basically unmanageable: enemies take 4 - 6x as many hits, and they kill you 20x faster than they did on Adept.

A rat that was one-shotted on Adept now takes 4 - 5 hits, and a wolf that posed no threat and could be disposed of in 1.5 seconds is now like a meat-grinding tank that you stand entirely no chance against.

The spread between the difficulty settings is like what might be expected if Adept were Novice, and Expert were Master+. Is it like this for everyone else?

I think this needs adjusting.

adept is easy expert is hard master very hard

Its not broken, u need to level some skills before hand and not run into much combat at level 1.
lol if adept is easy then what are Novice, Apprentice lmao? Very Easy and Super Duper Easy?
Draktok Apr 23 @ 9:34am 
Originally posted by ☢︎Noob☢:
Originally posted by Necromancin:

adept is easy expert is hard master very hard

Its not broken, u need to level some skills before hand and not run into much combat at level 1.
lol if adept is easy then what are Novice, Apprentice lmao? Very Easy and Super Duper Easy?
With the current scaling... yes.
Originally posted by Necromancin:
Originally posted by Turbo Nozomix:
From easiest to hardest, the difficulty levels go:

Novice, Apprentice, Adept, Expert, Master

The default difficulty is Adept, which plays like it's extreme easy mode - enemies take few hits, while barely doing any damage to you. But if you bump the difficulty up to Expert, it becomes basically unmanageable: enemies take 4 - 6x as many hits, and they kill you 20x faster than they did on Adept.

A rat that was one-shotted on Adept now takes 4 - 5 hits, and a wolf that posed no threat and could be disposed of in 1.5 seconds is now like a meat-grinding tank that you stand entirely no chance against.

The spread between the difficulty settings is like what might be expected if Adept were Novice, and Expert were Master+. Is it like this for everyone else?

I think this needs adjusting.

adept is easy expert is hard master very hard

Its not broken, u need to level some skills before hand and not run into much combat at level 1.

None of us are stupid. The values on the difficulty slider are ridiculous. Adept is far too easy, and expert increases your damage taken by **300%**. That is getting into ridiculous damage sponge territory where you're attacking a basic wolf 12 times to kill it, at the appropriate "level" (there isn't one because the game is level scaled).
Draktok Apr 23 @ 12:04pm 
Originally posted by TheBakerZen:
Originally posted by Necromancin:

adept is easy expert is hard master very hard

Its not broken, u need to level some skills before hand and not run into much combat at level 1.

None of us are stupid. The values on the difficulty slider are ridiculous. Adept is far too easy, and expert increases your damage taken by **300%**. That is getting into ridiculous damage sponge territory where you're attacking a basic wolf 12 times to kill it, at the appropriate "level" (there isn't one because the game is level scaled).
by appropriate level he means you need to get a spell or weapon so cheesable that it doesn't matter if it does .2x it still one shots enemies or you use something that doesn't scale properly like poison or summons.

least that's what i've gathered from anyone defending the difficulties lol
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