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30 series sometimes perform better with FSR than DLSS depending on the versions of each available with a game. The better elements of DLSS and actual NVIDIA frame gen only work for 40-50 series cards at the moment, whereas a 30 series can use FSR and potentially get more gains, or even enable frame gen (which just comes at a higher CPU usage trade-off).
Gone are the days when a decent GPU could just brute force most game optimization and just work well. Nowadays you have to wade through every single proprietary nonsense made after PhysX just to figure out why your frame rate is lower than a morgue's room temperature.
People like you are always confusing everyone with their reports of performance and optimization in games. 50 to 60 fps is not fine, it is complete garbage.
Just guess how many people write that their games run fine, when in reality it's a 60fps disgrace. It's not 2015 anymore, we all got 120+ hz monitors, your fps should be also 120+ to claim that the game is running fine.
TES6 will be coming out after Witcher 4 and possibly the next Cyberpunk game, both are using Unreal. I think these games will shift player expectation so far from what CE can deliver.
Maybe this Oblivion remaster is a rehearsal for more remasters or even TES6 or a new Fallout being an Unreal game. A lot of CE to Unreal workflows would have been established with this project and now Oblivion has been a hit, maybe Bethesda will be more open to using Unreal for new projects.