The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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You Need a Newer Graphics Card
This game uses Unreal 5. I'm not tech savvy, but I take that to mean from the issues people are having, that Unreal 5 is taxing on your rig.

You probably need a graphics card in the 40s range to run this the way the developers intended. I'm not swimming in money like every other Steam user (they aren't, most of the people calling you broke are broke themselves), so I'm using an old 3070.

Just making this post for people who haven't bought this yet. Make sure you know you need that better graphics card. And apparently a new processor as well, because people claim Intel struggles with Unreal 5. Again, not tech savvy, so I'm not sure.

Meanwhile, my wife seems to be enjoying it on our PS5. It looks like it's been optimized better for consoles.

Just a heads up that will get lost in the sea of political debates on here.
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Showing 31-37 of 37 comments
I'm running it on a RTX 2070 Super and so far it runs fine.
Xinamon Apr 22 @ 6:36pm 
No, the game isn't using vram. Turn on the vram moniter and I won't be surprised if it reads 0/0.
Originally posted by Jinx:
Originally posted by Pheex:
On a 3060 TI (OC) at 1080p I run the game on Ultra locked at 60 fps, using FSR on quality gives just the boost to not make my rig run too hot but still looks great. And of course no raytracing. Not using frame generation either. I'm happy with the quality vs performance for my older rig personally.
Why in god's name would you use FSR on an Nvidia card instead of DLSS? :cfacepalm:

30 series sometimes perform better with FSR than DLSS depending on the versions of each available with a game. The better elements of DLSS and actual NVIDIA frame gen only work for 40-50 series cards at the moment, whereas a 30 series can use FSR and potentially get more gains, or even enable frame gen (which just comes at a higher CPU usage trade-off).

Gone are the days when a decent GPU could just brute force most game optimization and just work well. Nowadays you have to wade through every single proprietary nonsense made after PhysX just to figure out why your frame rate is lower than a morgue's room temperature.
Borschik Apr 22 @ 6:53pm 
Originally posted by Captain Grumlin:
My 3070ti runs it just fine at 4k ultrawide high settings. Running between 50 and 60 fps

People like you are always confusing everyone with their reports of performance and optimization in games. 50 to 60 fps is not fine, it is complete garbage.

Just guess how many people write that their games run fine, when in reality it's a 60fps disgrace. It's not 2015 anymore, we all got 120+ hz monitors, your fps should be also 120+ to claim that the game is running fine.
Last edited by Borschik; Apr 22 @ 6:53pm
My 4070 is struggling.
The Creation Engine is showing its age and Starfield didn't help to change my mind on that.
TES6 will be coming out after Witcher 4 and possibly the next Cyberpunk game, both are using Unreal. I think these games will shift player expectation so far from what CE can deliver.

Maybe this Oblivion remaster is a rehearsal for more remasters or even TES6 or a new Fallout being an Unreal game. A lot of CE to Unreal workflows would have been established with this project and now Oblivion has been a hit, maybe Bethesda will be more open to using Unreal for new projects.
Coreburn Apr 22 @ 7:28pm 
With my 3070 ti I thought I was doing okay with settings at high & DLSS in the intro/sewers FPS was 60-70 but when I got outside it dropped to 30-40 FPS.
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Date Posted: Apr 22 @ 2:06pm
Posts: 37