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Doesn't matter.
I have the same issue with the blurred look @ 4k all settings maxxed out incl. Lumen RT.
The image is not crisp / clean at all. Very annoying.
Witcher 4 is already DOA, CDPR went full woketard. The game they're creating on Unreal Engine so it will run at 5 Fps and stutter every 30 seconds. Them getting rid of Red Engine and hiring a bunch of Blue haired feminist was the dumbest idea. The original devs who made witcher 3 left CDPR to make their own game and it looks really good. But yeah Witcher 4 is going to be a Massive L.
(like overused motion blur and red on your screen wasn't enough)
Welcome to the new age!!!
By contrast, engines like ID Tech, Source, and modified iterations of CryEngine often demonstrate more optimized resource management and threading implementations. These engines prioritize lightweight efficiency and scalability, which can result in smoother performance on diverse hardware.
UE’s dominance in the industry, however, is less about technical superiority and more tied to corporate partnerships, aggressive monetization strategies (e.g., royalty models), and its role as a "gatekeeper" for GPU manufacturers. By integrating cutting-edge features like nanite geometry or real-time global illumination, UE incentivizes studios to adopt hardware-intensive technologies that prioritize visual fidelity over optimization. This cycle risks conflating higher poly counts and photorealistic rendering with meaningful innovation, often at the expense of performance accessibility.
While UE’s versatility and tooling make it a practical choice for many developers, its market dominance risks stifling engine diversity. This creates a feedback loop where GPU-driven advancements overshadow alternative approaches to optimization, leaving smaller studios and niche engines struggling to compete. The result is an industry where technical debt and hardware demands grow in lockstep, raising questions about sustainability and creative flexibility.
helps by removing Lumen and tweaking performance. Change in game anti-aliasing to FSR with Native AA, with a little bit of sharpening, and it will look fine. Unreal Engine really sucks. No matter what, it's either terrible anti-aliasing, or ghosting.
I’ll try this later. I tried lumen on low, however it’s REALLY bizarre how it’s not turned off. Hopefully no stutters with this small tweak