The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

View Stats:
UNREAL ENGINE 5...
At the start of the game, I was actually quite surprised how good the game looked for Unreal Engine 5. I had about 100fps on my RTX 4090 3440x1440 which is pretty low for a game like this, with drops, but I thought it's not a big deal it's not a fps competitive shooter.

When I went outside for the first time though... Wow. I spent about 15 minutes in the settings, looking for a way to make the whole image look crisp, and run at more than 70fps, but everything is either gaussian blurred by a factor of 0.1%, visually broken, or pixelated on upscalers with sharpening. After that time, my eyes started to hurt, and I think owning a 2K OLED monitor was a terrible investment if games keep being developed on Unreal Engine 5. I'll probably invest in something like a CRT monitor so I will be able to focus on the gameplay.

I can't be the only one feeling like this ?

At least there will be the community remake coming out soon. I'm sure I'll enjoy it much more visually.
< >
Showing 1-11 of 11 comments
What CPU?
Originally posted by Womb2DaTomb:
What CPU?

Doesn't matter.

I have the same issue with the blurred look @ 4k all settings maxxed out incl. Lumen RT.

The image is not crisp / clean at all. Very annoying.
Doesn't matter but 7900x. By the look of the game I'm actually scared for The Witcher 4 look unless they will fix the whole ♥♥♥♥♥♥♥♥ engine :csgo_despair:
CzUSMC Apr 22 @ 2:16pm 
Originally posted by Rampage-cookie-7:
Doesn't matter but 7900x. By the look of the game I'm actually scared for The Witcher 4 look unless they will fix the whole ♥♥♥♥♥♥♥♥ engine :csgo_despair:

Witcher 4 is already DOA, CDPR went full woketard. The game they're creating on Unreal Engine so it will run at 5 Fps and stutter every 30 seconds. Them getting rid of Red Engine and hiring a bunch of Blue haired feminist was the dumbest idea. The original devs who made witcher 3 left CDPR to make their own game and it looks really good. But yeah Witcher 4 is going to be a Massive L.
Ah yes cutting edge new gen graphics at 4k blurred to all hell.
(like overused motion blur and red on your screen wasn't enough)

Welcome to the new age!!!
Mukasi Apr 22 @ 2:17pm 
having a 14900k and a rtx 5080, i agree with you, the image isnt crisp. it looks like ultra hd after drinking 5 beer
Unreal Engine (UE) has long struggled with technical debt rooted in its historical reliance on single-core processing. While efforts have been made to modernize its architecture, its multithreaded performance remains hampered by legacy design choices. Early iterations of the engine were heavily optimized for single-threaded workflows, and attempts to retrofit parallelism often feel like brute-force adaptations rather than holistic overhauls. This legacy contributes to persistent performance issues, such as stuttering in modern titles—a problem exacerbated by inefficient asset streaming, shader compilation bottlenecks, and thread contention.

By contrast, engines like ID Tech, Source, and modified iterations of CryEngine often demonstrate more optimized resource management and threading implementations. These engines prioritize lightweight efficiency and scalability, which can result in smoother performance on diverse hardware.

UE’s dominance in the industry, however, is less about technical superiority and more tied to corporate partnerships, aggressive monetization strategies (e.g., royalty models), and its role as a "gatekeeper" for GPU manufacturers. By integrating cutting-edge features like nanite geometry or real-time global illumination, UE incentivizes studios to adopt hardware-intensive technologies that prioritize visual fidelity over optimization. This cycle risks conflating higher poly counts and photorealistic rendering with meaningful innovation, often at the expense of performance accessibility.

While UE’s versatility and tooling make it a practical choice for many developers, its market dominance risks stifling engine diversity. This creates a feedback loop where GPU-driven advancements overshadow alternative approaches to optimization, leaving smaller studios and niche engines struggling to compete. The result is an industry where technical debt and hardware demands grow in lockstep, raising questions about sustainability and creative flexibility.
I refunded because UE5 games cause me eye pain/vision issues too due to the lack of clarity they tend to have. Love Oblivion but yeah UE5 just doesn't agree with me, have this issue with almost every UE5 game while most other games are fine for me.
I'm glad it's not just me then.
This mod : https://www.nexusmods.com/oblivionremastered/mods/183
helps by removing Lumen and tweaking performance. Change in game anti-aliasing to FSR with Native AA, with a little bit of sharpening, and it will look fine. Unreal Engine really sucks. No matter what, it's either terrible anti-aliasing, or ghosting.
Last edited by Rampage-cookie-7; Apr 23 @ 9:00am
Originally posted by Rampage-cookie-7:
This mod : https://www.nexusmods.com/oblivionremastered/mods/183
helps by removing Lumen and tweaking performance. Change in game anti-aliasing to FSR with Native AA, with a little bit of sharpening, and it will look fine. Unreal Engine really sucks.


I’ll try this later. I tried lumen on low, however it’s REALLY bizarre how it’s not turned off. Hopefully no stutters with this small tweak
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Apr 22 @ 1:30pm
Posts: 11