The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Framegen causing major screen tearing
Why does this happen with every game now? Is this a driver issue or a game issue? Like every Unreal 5 engine game it runs like absolute crap without turning on frame gen. However you get really bad screen tearing whenever you move. This needs to be fixed
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Showing 1-15 of 22 comments
How much fps do you have without frame gen and what is your monitor refresh rate? I had screen tearing with FG in Cyberpunk 2077 until I uncapped 60fps lock and had more than 60 fps
Coso Apr 22 @ 12:41pm 
Is it FSR3 FG? In Stalker 2 I installed the last FSR FG dll version with DLSS Swapper and it got better.
50-60 without. (everything at ultra, software lumen at high). It just doesnt feel nice playing at that. The game feels stuttery. I turned vsync on to my monitors refresh rate in the settings. (which is 100hz). This never used to be such a big problem as it is now. I never got screen tearing in CP2077 using frame gen.
Originally posted by JefferyNothing:
50-60 without. (everything at ultra, software lumen at high). It just doesnt feel nice playing at that. The game feels stuttery. I turned vsync on to my monitors refresh rate in the settings. (which is 100hz). This never used to be such a big problem as it is now. I never got screen tearing in CP2077 using frame gen.
Well, I also had screen tearing in Starfield with FG enabled when I played on Ultra settings. I solved it by lowering the graphics settings to Medium. Not sure what exactly causes the tearing, but I know FG is sensitive to low native FPS, so maybe you're getting FPS drops at certain moments and that's what's causing the screen tearing
With it on I’m getting over 100fps

Originally posted by Chat off (Chat off):
Is it FSR3 FG? In Stalker 2 I installed the last FSR FG dll version with DLSS Swapper and it got better.

Nah it’s DLSS. Stalker 2 also runs like absolute dog. However I don’t get screen tearing on that using FG.

Originally posted by Sirius Black:
Originally posted by JefferyNothing:
50-60 without. (everything at ultra, software lumen at high). It just doesnt feel nice playing at that. The game feels stuttery. I turned vsync on to my monitors refresh rate in the settings. (which is 100hz). This never used to be such a big problem as it is now. I never got screen tearing in CP2077 using frame gen.
Well, I also had screen tearing in Starfield with FG enabled when I played on Ultra settings. I solved it by lowering the graphics settings to Medium. Not sure what exactly causes the tearing, but I know FG is sensitive to low native FPS, so maybe you're getting FPS drops at certain moments and that's what's causing the screen tearing

Well turning it on and using quality Dlss gives me over 100fps most of the time. I also turned vsync off and uncapped the frame rate and it still happens.

I had this issue with the Indiana Jones game too until recently with the latest nvidia driver (which is getting a lot flak lately for being really buggy). It didn’t happen when the game came out and I was on the driver that had the optimisations for it. Once upgraded to a newer version it started happening. Until the most recent one. So I’m not sure if it’s the driver or the game. There’s not been a driver update for this game yet
MancSoulja (Banned) Apr 22 @ 1:22pm 
it's not screen tearing, that's artifacting.
Originally posted by MancSoulja:
it's not screen tearing, that's artifacting.

Nah it’s definitely tearing. I can see visible horizontal lines appearing when moving around. I know what screen tearing looks like.
Last edited by JefferyNothing; Apr 22 @ 2:15pm
danger Apr 22 @ 7:12pm 
What worked for me to fix this was artifact/tearing thing was:

Force Vsync on in Nvidia settings for OblivionRemastered.exe.

Lowered my 4K monitor from 240hz to 120hz.

In game, disabled vsync and set frame rate to uncapped.

I have everything set to ultra, DLSS Balanced, and using lumen RT hardware.

Completely got rid of that jarring and annoying tearing, and runs really smooth 120FPS indoors and 90-100FPS outdoors (4090 & 7950x).
Last edited by danger; Apr 22 @ 7:16pm
maldorf Apr 22 @ 7:16pm 
Are you running Gsync or the AMD version on your monitor?
danger Apr 22 @ 7:18pm 
Originally posted by maldorf:
Are you running Gsync or the AMD version on your monitor?

Gsync yes.

Was getting tearing/artifacting even with that before forcing vsync on 120hz.
Originally posted by danger:
What worked for me to fix this was artifact/tearing thing was:

Force Vsync on in Nvidia settings for OblivionRemastered.exe.

Lowered my 4K monitor from 240hz to 120hz.

In game, disabled vsync and set frame rate to uncapped.

I have everything set to ultra, DLSS Balanced, and using lumen RT hardware.

Completely got rid of that jarring and annoying tearing, and runs really smooth 120FPS indoors and 90-100FPS outdoors (4090 & 7950x).

Will give this a try. I’ve seen a few comments on various websites relating to this question with the same advice. It’s a bit stupid having to go through these hoops since nvidia (to my knowledge) never told us this is what you need to do to get rid of it.

Not only that but when FG first came out I never had this problem. It’s only until games released late last year and this year that it’s become a problem.
So enabling vsync on in the nvidia control panel causes my CPU temps to increase by about 15c. My CPU fans ramp up when starting the game which it doesnt do when these are all turned off. And sync and fps cap are all turned off in game.

Also tried limiting the frame rate to 98fps. Using rivatuner its telling me that its basically ignoring it and going up and down from 98 to 100. So this isnt working.

I'm wondering if these driver side settings are conflicting with the game somehow.

EDIT: I found the cfg file to manually change the in game frame rate cap and enable vsync. Both of these settings do not work in this game. The game just ignores vsync enabled, and also the frame rate cap. Even below 100fps (which is my monitors refresh rate) I still get visible tearing on screen.
Last edited by JefferyNothing; Apr 23 @ 4:27am
Originally posted by JefferyNothing:
So enabling vsync on in the nvidia control panel causes my CPU temps to increase by about 15c. My CPU fans ramp up when starting the game which it doesnt do when these are all turned off. And sync and fps cap are all turned off in game.

Yeah the fix is to enable vsync and set frame rate cap just below screen refresh rate in the nvidia driver settings (I did it in global).

But like you say, for me this sends CPU usage to 100% while the game first loads and for a minute or so of gameplay after. It does settle down but doesn't fill me with confidence, lol!
Last edited by profanicus; Apr 23 @ 4:43am
I finally played the game today on Medium settings with DLSS set to Quality and FG enabled — no screen tearing at all and I didn’t tweak any configs. I’d suggest turning off G-Sync and/or lowering your graphics settings to see if that helps
★REM★ Apr 23 @ 12:04pm 
Originally posted by JefferyNothing:
Why does this happen with every game now? Is this a driver issue or a game issue? Like every Unreal 5 engine game it runs like absolute crap without turning on frame gen. However you get really bad screen tearing whenever you move. This needs to be fixed

It's known that FrameGen causes some Tearing and some Ghosting. Perfectly normal.
If you don't like it, disable it, simple as that. I still can run the game 90+ fps on a 3440x1440 UW screen without framgen, so no, the game does not run crap without it.
Last edited by ★REM★; Apr 23 @ 12:05pm
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Date Posted: Apr 22 @ 12:34pm
Posts: 22