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What's the native resolution of your monitor? Because normally it's because that is the native resolution of your monitor which it can detect, rendering a resolution too high for your screen to display without down-scaling would be pointless.
It could also be because your screen has a higher resolution than that but is not correctly detected or has an odd aspect ratio the game doesn't support.
Software Lumen uses CPU-driven calculations for its dynamic global illumination and reflections. This involves techniques like Screen Tracing, Mesh Distance Fields, and Global Distance Fields, which are processed on the CPU to compute lighting effects.
Believe what you want.
But on the off chance you want accurate information instead of to argue and assert you are right regardless of the truth.
There is some CPU involvement in software lumen but the calculations are primarily still done on GPU. Support for hardware that had dedicated cores for ray tracing calculations was added after the initial release of lumen into the engine.
I've actually done a little indie development in UE 5.3, and 5.4.
I understand how lumen works a lot better than you, go look it up for yourself.
As for calling me "boy" I'm 50 years old, how about you "son"!
While some recommend switching to Software Lumen to boost FPS, especially on systems with weaker GPUs or those lacking hardware ray tracing support, it often comes at the cost of worse FPS lows and increased stuttering. Here's why:
CPU Bottleneck: Software Lumen offloads lighting calculations to the CPU, which can strain systems with less powerful or older processors. The complex computations for dynamic global illumination and reflections (using Screen Tracing and Distance Fields) are demanding, leading to inconsistent performance, especially in dense scenes with many light sources or geometry.
Frame Time Spikes: The CPU-heavy workload can cause irregular frame times, resulting in stuttering. This is particularly noticeable during scene transitions, heavy combat, or in areas with high object density, where the CPU struggles to keep up with rendering demands.
Optimization Issues: Oblivion Remastered has been noted for spotty optimization, as discussed in community posts on platforms like Reddit and Steam. Software Lumen, while less GPU-intensive than Hardware Lumen, isn't as well-optimized for all CPU architectures, exacerbating performance dips on some setups.
Misleading FPS Gains: Switching to Software Lumen might increase average FPS on GPU-limited systems by reducing the load on the graphics card. However, this often masks the trade-off of lower minimum FPS and stuttering, as the CPU becomes the bottleneck. Users with mid-range or older CPUs (e.g., pre-Ryzen 5000 or Intel 9th-gen) frequently report these issues.
XD
If you have a dedicated GPU, see if you can force it in the graphics settings under the display settings on Windows. You can get to the display settings on Windows 11 by right click your desktop's background. Set it to high performance to use your dedicated GPU.
Software lumen typically runs better than hardware lumen, due hardware lumen likely using real-time raytracing. Software lumen uses the older tricks for lighting and shadows, like how Skyrim did it, except it's more accurate in UE5. Either way it eats framerate.
While some recommend switching to Software Lumen to boost FPS, especially on systems with weaker GPUs or those lacking hardware ray tracing support, it often comes at the cost of worse FPS lows and increased stuttering. Here's why:
CPU Bottleneck: Software Lumen offloads lighting calculations to the CPU, which can strain systems with less powerful or older processors. The complex computations for dynamic global illumination and reflections (using Screen Tracing and Distance Fields) are demanding, leading to inconsistent performance, especially in dense scenes with many light sources or geometry.
Frame Time Spikes: The CPU-heavy workload can cause irregular frame times, resulting in stuttering. This is particularly noticeable during scene transitions, heavy combat, or in areas with high object density, where the CPU struggles to keep up with rendering demands.
Optimization Issues: Oblivion Remastered has been noted for spotty optimization, as discussed in community posts on platforms like Reddit and Steam. Software Lumen, while less GPU-intensive than Hardware Lumen, isn't as well-optimized for all CPU architectures, exacerbating performance dips on some setups.
Misleading FPS Gains: Switching to Software Lumen might increase average FPS on GPU-limited systems by reducing the load on the graphics card. However, this often masks the trade-off of lower minimum FPS and stuttering, as the CPU becomes the bottleneck. Users with mid-range or older CPUs (e.g., pre-Ryzen 5000 or Intel 9th-gen) frequently report these issues.