The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Adept to Expert
The jump from adept to expert seems off.
On adept vs basic bandit 3-4 hits to kill them, can take 10+ hits
On expert, about the opposite
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Showing 1-11 of 11 comments
RadMan Apr 23 @ 2:32pm 
Agreed. I haven't played much but I feel invincible on adept and brittle boned on expert. Dungeon goblins take over a dozen hits on expert and I take as much damage while blocking with a shield as it does when I hit clean. Same with others I've seen stream it. Weird that the difference between normal and hard is "nigh invincible" vs "starting area goblins are practically mini bosses".
Last edited by RadMan; Apr 23 @ 2:39pm
RadMan Apr 23 @ 2:56pm 
Putting on heavy armor helped, but I can genuinely steamroll the starting dungeon with no armor, just spamming attack, whereas wearing light armor and blocking with the iron shield and actually playing somewhat tactically is relatively hard. I don't want to know what apprentice or master look like.
It's because they changed the values. It's supposed to go up to 1.5x damage taken / 0.75x damage done on Expert for modern Bethesda games - the original had a slider, not steps - but the Remaster has it as 3.0x damage taken / 0.6x damage done. Granted, it does also add out-of-combat health regeneration, which the original didn't have. But it still feels really off to get two-shot by a mudcrab, for sure. There's a mod on the Nexus that changes it to the typical values, if that interests you.
Last edited by SalmonLord; Apr 23 @ 3:16pm
Getherer Apr 23 @ 3:15pm 
agreed, highest difficulty should set ourselves as brittle as enemies, attack sponges are just boring
Yea,

Oblivion had a slider that had a difficulty scale of 1-100...this one went with Skyrims system and ♥♥♥♥♥♥ something up.

Eitherway just keep playing..Oblivion gets WAY easier as you level up anyway...regardless of scaling
(J) Apr 23 @ 3:19pm 
It was hard like this in the original game on a higher setting and in the original game there was NO passive health regen.

The advantage here is, you have to do more to kill stuff, so your skills will progress faster. Nut up boys.
Last edited by (J); Apr 23 @ 3:20pm
Originally posted by (J):
It was like this in the original game and in the original game there was NO passive health regen.

The advantage here is, you have to do more to kill stuff, so your skills will progress faster. Nut up boys.
I mean OPs not wrong...Oblivion had a difficulty slider not a selection so it's impossible to say it was like this in the original.

But, it's time to buy up the difficulty anyway..it's been years and they give you the tools here
Last edited by Sgt. Flaw; Apr 23 @ 3:21pm
Yes, agree, Adept is very easy in comparison with Expert.
Its a big difference.
Teazone Apr 23 @ 3:43pm 
It's always been like this. look up difficulty on the uesp wiki for information.
Any bethesda start on expert / master or newly legendary is gonna be difficult to say.
You may even struggle with a single enemy in the beginning but with just the slightest ability of creating a "build" you can usually offset that by level 20.
Originally posted by Getherer:
agreed, highest difficulty should set ourselves as brittle as enemies, attack sponges are just boring

It's an RPG, RPG are about progression, get better skills/better weapons and you'll be less brittle and do more damage overall/have more control.
Teazone Apr 23 @ 3:47pm 
Difficulty in Bethesda games usually decreases your damage and increases enemy damage with every step up. So while on adept both values sit at 1.0 on expert you only deal 0.75 damage and take 1.5. That creates a diff of 75 %, so there is your reason for the feel of difficulty increase. It only gets worth with master. Its all bullet sponge
Last edited by Teazone; Apr 23 @ 3:50pm
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Date Posted: Apr 22 @ 12:00pm
Posts: 11