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Sir, this is a Wendy's.
Umm...it runs quite nicely actually. Not sure what you're on about there.
And the UDK is not "just for rendering".
https://www.pcgamer.com/games/live/news/oblivion-remaster-live-coverage-launch-info-and-latest-news/
the game litterally uses both engines at the same time
Plus, as i mentioned, you see them handling assets inside unreals development kit. You wont do that if you were somehow just using the rendering part.
and yes, assets, since those are remade for the visuals, but the physics, quests, gameplay and such all run on the original oblivion engine
you can litterally take stat changing mods made for the original oblivion and load the esp file in the remaster
even "The Player Random Conversation System" mod made for the original oblivion already is on the nexus for the remaster with the mod author stating that, besides some bug fixes no additional steps were required to port the mod over.
https://www.nexusmods.com/oblivionremastered/mods/49?tab=posts
Yeah more like love letter to the corpo bastardization of the industry.
It's less than an hour of work to buy, lol. Why are you making it sound like you're buying a yacht?
Besides what the ♥♥♥♥ is this type of argument i always see on this type of games?
Thats not the gotcha you think it is, you're completely missing the point.
The reason you can still use some mods is because there was no need to rewrite their data assets. Why redoing them if you can just import and reuse them?
You can mod any game by changing the content of some files, if the code says something like "load this files content and do stuff x and y with it."
The problem now is, you wont be able to tell "do stuff x and z instead" anymore.
If i'm right, there wont be any functioning scripting mods for the remaster, as you cant just hook into the compiled code. (Well technically you can, after some heavy reverse engineering, but nobody will do that).
If it IS the same engine and ue5 does only the rendering, there will be no reason why the mods should not work anymore.
So lets just see. I'm pretty confident in my analysis.
You are missing the point. You're griping about a game that will, easily give you 50+ hours of enjoyment. $1 an hour is... nothing. If that's... somehow... magically... a lot to you... get a better wage or (probably more apt) ask mom and dad for a higher allowance. It's not hard. This game's price is about the same as 3-4 movie tickets and those last for ~2.5 hours. Price per entertainment hour is definitely the "gotcha" that it is.