The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Oh Look! Mods!
You know, if you’re going to lie about something and get people riled up for no reason at all, then you better learn to get good at it. So, here I am debunking the lie about no mods for the remake.

Behold, the Nexus of Oblivion Remastered!
https://www.nexusmods.com/games/oblivionremastered/mods

Does anyone now feel like changing their ♥♥♥♥♥♥♥♥ stories?
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Showing 1-15 of 19 comments
Maybe Apr 22 @ 11:49am 
Did Bethesda say they are releasing the tools for moding? There is a difference between people doing something and the company supporting it.

And to be clear I'm just asking, I don't make mods and I didn't even know this game was out until a minute ago lol.
It's an unreal engine game dude it will have mods no matter what anybody says.

What your thinking about is official support for mods which bethesda doesn't wanna take responsibility for cause people will blame them if you break you the game or corrupt your save file.
Last edited by Samurai×Mo; Apr 22 @ 11:53am
Gareth Apr 22 @ 11:54am 
Originally posted by Maybe:
Did Bethesda say they are releasing the tools for moding? There is a difference between people doing something and the company supporting it.

And to be clear I'm just asking, I don't make mods and I didn't even know this game was out until a minute ago lol.

It still uses Oblivions Creation Engine under the hood, so the existing Construction Kit that Bethesda already released still works on it
Sol Apr 22 @ 11:54am 
Let us know when true mods, not just cheat menu stuff is working. Are you saying this will rival the Nexus for the original Oblivion?
Gareth Apr 22 @ 11:54am 
Originally posted by Samurai×Mo:
It's an unreal engine game dude it will have mods no matter what anybody says.

What your thinking about is official support for mods which bethesda doesn't wanna take responsibility for cause people will blame them if you break you the game or corrupt your save file.

??? Bethesda has a long history of having official support for modding their games. And their existing official tools for modding the original Oblivion still work for modding the Remaster
I LIVE AGAIN (Banned) Apr 22 @ 11:54am 
ini file tweaks are not real mods sorry
Originally posted by Maybe:
Did Bethesda say they are releasing the tools for moding? There is a difference between people doing something and the company supporting it.

And to be clear I'm just asking, I don't make mods and I didn't even know this game was out until a minute ago lol.
Someone on the Nexus has so far confirmed that the original Oblivion's "Construction Kit" (or G.E.C.K. if you modded Fallout), can actually be used for the remaster so far to change things like damage values.

Bethesda is mostly just covering their butts in the sense of - don't expect patches to drop that support mods, and if anything - expect every single patch to break each of them until updated themselves.

TL:DR - Bethesda is reserving the right to not care about patches effecting mods (hence no paid mods and stuff).
Originally posted by Gareth:
Originally posted by Samurai×Mo:
It's an unreal engine game dude it will have mods no matter what anybody says.

What your thinking about is official support for mods which bethesda doesn't wanna take responsibility for cause people will blame them if you break you the game or corrupt your save file.

??? Bethesda has a long history of having official support for modding their games. And their existing official tools for modding the original Oblivion still work for modding the Remaster

I know but I don't know why else they wouldn't wanna officially support modding.
So I guess they just don't wanna deal with people breaking their games with mods and blaming them.


the remaster is remade in unreal engine and so far I know people have been modding and playing around with unreal engine games for awhile now so getting mods for it is it just a matter of time.
Zandakar Apr 22 @ 11:58am 
Originally posted by Professor Hardknocks:
Let us know when true mods, not just cheat menu stuff is working. Are you saying this will rival the Nexus for the original Oblivion?

????? What are you talking about? The vast majority current mods are graphical...
I think people want cbbe,bodyslide type stuff, this is just ini and intro file edits
Last edited by I'm the walrus; Apr 22 @ 12:00pm
Gareth Apr 22 @ 12:03pm 
Originally posted by Samurai×Mo:
Originally posted by Gareth:

??? Bethesda has a long history of having official support for modding their games. And their existing official tools for modding the original Oblivion still work for modding the Remaster

I know but I don't know why else they wouldn't wanna officially support modding.
So I guess they just don't wanna deal with people breaking their games with mods and blaming them.


the remaster is remade in unreal engine and so far I know people have been modding and playing around with unreal engine games for awhile now so getting mods for it is it just a matter of time.

The remaster only uses Unreal for the rendering. The main engine is still the Creation Engine. So adding new areas, quests and items would be done in Creation Engine with the existing tools that are already used for Oblivion.

As for why they wouldn't want to officially support it, that's probably because the remake is handled by another studio would be my guess. If they were concerned for being blamed for corrupted games, they wouldn't have supported mods for any of their games so far
Originally posted by Gareth:
Originally posted by Samurai×Mo:

I know but I don't know why else they wouldn't wanna officially support modding.
So I guess they just don't wanna deal with people breaking their games with mods and blaming them.


the remaster is remade in unreal engine and so far I know people have been modding and playing around with unreal engine games for awhile now so getting mods for it is it just a matter of time.

The remaster only uses Unreal for the rendering. The main engine is still the Creation Engine. So adding new areas, quests and items would be done in Creation Engine with the existing tools that are already used for Oblivion.

As for why they wouldn't want to officially support it, that's probably because the remake is handled by another studio would be my guess. If they were concerned for being blamed for corrupted games, they wouldn't have supported mods for any of their games so far
I don’t suppose you have a link that supports this argument? Every source I’m looking up says that the game is 100% Unreal Engine 5, no Creation Engine involved.
Originally posted by I LIVE AGAIN:
ini file tweaks are not real mods sorry

Let's move the goal posts and expect modders to make your definition of mods during the work day for a shadow dropped game in under 3 hours.

"Not supported" to "those mods aren't mods".
Last edited by ⭕TheSodaman; Apr 22 @ 12:17pm
https://www.nexusmods.com/oblivionremastered/mods/21 <- graphic mod to make things more original Oblivionish.
Originally posted by I LIVE AGAIN:
ini file tweaks are not real mods sorry
OF COURSE THE FIRST MODS ARE TWEAKS AND GRAPHIC MODS. THAT'S WHAT HAPPENS WHEN A GAME FIRST COMES OUT.

There was no official mod support when Skyrim launch either, dear heart.
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Date Posted: Apr 22 @ 11:45am
Posts: 19