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And to be clear I'm just asking, I don't make mods and I didn't even know this game was out until a minute ago lol.
What your thinking about is official support for mods which bethesda doesn't wanna take responsibility for cause people will blame them if you break you the game or corrupt your save file.
It still uses Oblivions Creation Engine under the hood, so the existing Construction Kit that Bethesda already released still works on it
??? Bethesda has a long history of having official support for modding their games. And their existing official tools for modding the original Oblivion still work for modding the Remaster
Bethesda is mostly just covering their butts in the sense of - don't expect patches to drop that support mods, and if anything - expect every single patch to break each of them until updated themselves.
TL:DR - Bethesda is reserving the right to not care about patches effecting mods (hence no paid mods and stuff).
I know but I don't know why else they wouldn't wanna officially support modding.
So I guess they just don't wanna deal with people breaking their games with mods and blaming them.
the remaster is remade in unreal engine and so far I know people have been modding and playing around with unreal engine games for awhile now so getting mods for it is it just a matter of time.
????? What are you talking about? The vast majority current mods are graphical...
The remaster only uses Unreal for the rendering. The main engine is still the Creation Engine. So adding new areas, quests and items would be done in Creation Engine with the existing tools that are already used for Oblivion.
As for why they wouldn't want to officially support it, that's probably because the remake is handled by another studio would be my guess. If they were concerned for being blamed for corrupted games, they wouldn't have supported mods for any of their games so far
Let's move the goal posts and expect modders to make your definition of mods during the work day for a shadow dropped game in under 3 hours.
"Not supported" to "those mods aren't mods".
There was no official mod support when Skyrim launch either, dear heart.