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-Sigh- I'm disappointed. and I had low expectations. It's so bizarre when the performance between: the lowest settings and highest optimisation, and highest settings and lowest optimisation, isn't even that different from one another.
software raytracing only, runs better than hardware supported raytracing?
There isn't even raytraced reflections and they look like ass the ones that are there, and then the screen space reflections look like actual glitch vomit and if you have any water on the screen it all looks awful until you turn them off.
The AA is trash.
Just touching the surface.
It's got lots of load stutter and the music during this does too, and gameplay stutter, and traversal stutter.
The team is smoking Skooma.
He’s right though it’s not remake it’s a remaster. But he’s wrong I haven’t had any issues with performance on my steam deck
I'm able to run everything at max with Lumen hardware RT at medium with a locked 4K 60fps and leaning on a bit of DLSS to keep my GPU usage under 80%
That is on a 3090
For me that is my target performance in most games with my system these days. I have a solid chunk of VRAM which means this card although older can still pull its weight in modern games and then i'm not afraid of DLSS to improve performance til i hit my target (which is a consistent 60 with GPU around 80)
I prefer to have visuals as high as possible especially stuff like global illumination and a locked FPS than crazy high fps and lower visual or stutter.
If open world cracks north of 60 I might actually buy this.
And before you say "get better hardware": its not about it, its about laziness of devs. Just slap DLSS on anything and be done with it. Silent Hill 2 runs with stable 40-60 on high without much slowdowns or random drops, so it can be done.