The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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How is the performance?
I ask as I am debating on buying this here on PC or on PS5 as Unreal seems to just be a joke on PC constantly. Does it have the infamous UE5 Stutter? Another title that basically demands DLSS?

EDIT: Running a 4070, 32 GB RAM, i9 14900K - The plan was to run 1440 Res
Zuletzt bearbeitet von Crash; 22. Apr. um 11:45
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Beiträge 6175 von 167
The ultimate nostalgia with this game is having to run it at the same native resolution you did in 2006!
Ursprünglich geschrieben von Coyote:
Going through the secret tunnel / sewers in the intro it ran great. Getting to the open world is when performance/fps dives. I then capped to 60 and am still greeted with traversal stutters / drops into the 50s/high 40s. Lowering my graphics didn't seem to change anything in terms of performance. Disappointing

Also weird artifacting from weapons when moving the camera, screen space reflection has a weird affect that displays your weapon over a body of water. Sprinting and moving the camera results in weird input delay
Now this is accurate, showing the CPU bound nature of UE5 and the software they are using and the way they are using.
-Sigh- I'm disappointed. and I had low expectations. It's so bizarre when the performance between: the lowest settings and highest optimisation, and highest settings and lowest optimisation, isn't even that different from one another.
software raytracing only, runs better than hardware supported raytracing?
There isn't even raytraced reflections and they look like ass the ones that are there, and then the screen space reflections look like actual glitch vomit and if you have any water on the screen it all looks awful until you turn them off.
The AA is trash.
Just touching the surface.
It's got lots of load stutter and the music during this does too, and gameplay stutter, and traversal stutter.
The team is smoking Skooma.
Zuletzt bearbeitet von Cal; 22. Apr. um 12:37
Ursprünglich geschrieben von Vurado88:
Ursprünglich geschrieben von HekiReki:
Bro... you linked a 1650. Its a remaster of a 2006 game, did you really expect to be playing on a 1650? lmao
Remmaster not remake. A remmaster should not run this bad, its just beyond bad optimization.
You're a donut.
It performs decent on my steam deck. Way better than I expected it runs about as good as Elden ring does on steam deck if not a little better.
Ursprünglich geschrieben von Wewikk:
crash sounds like you have a dell xps or an alienware and the same build as me i would like to know the same thing as you?
It's a prebuilt I got a deal on. Not a Dell or Alienware though. I wouldn't be surprised if they all source the same place lol
Ursprünglich geschrieben von HekiReki:
Ursprünglich geschrieben von Vurado88:
Remmaster not remake. A remmaster should not run this bad, its just beyond bad optimization.
You're a donut.

He’s right though it’s not remake it’s a remaster. But he’s wrong I haven’t had any issues with performance on my steam deck
Ursprünglich geschrieben von kaintk:
i have a master pc race, im fine
oh you have a low end pc,you are too poor ?
HAHAHAHA
What do you run?
Ursprünglich geschrieben von MisoForever:
Ursprünglich geschrieben von HekiReki:
You're a donut.

He’s right though it’s not remake it’s a remaster. But he’s wrong I haven’t had any issues with performance on my steam deck
No he's moreover very wrong considering he used a 1650 video as a reference. The game is technically more of a remake if you think about it.
Performance is atrocious on recommended specs. 40 fps in the worlds on medium with DLSS. lmao, no. Game looks worse than dice's battlefront with its plastic look.
Ursprünglich geschrieben von Crash:
I ask as I am debating on buying this here on PC or on PS5 as Unreal seems to just be a joke on PC constantly. Does it have the infamous UE5 Stutter? Another title that basically demands DLSS?

EDIT: Running a 4070, 32 GB RAM, i9 14900K - The plan was to run 1440 Res

I'm able to run everything at max with Lumen hardware RT at medium with a locked 4K 60fps and leaning on a bit of DLSS to keep my GPU usage under 80%

That is on a 3090

For me that is my target performance in most games with my system these days. I have a solid chunk of VRAM which means this card although older can still pull its weight in modern games and then i'm not afraid of DLSS to improve performance til i hit my target (which is a consistent 60 with GPU around 80)

I prefer to have visuals as high as possible especially stuff like global illumination and a locked FPS than crazy high fps and lower visual or stutter.
Ursprünglich geschrieben von HekiReki:
Ursprünglich geschrieben von Vurado88:
Remmaster not remake. A remmaster should not run this bad, its just beyond bad optimization.
You're a donut.
Chocolate glazed donut or old fashioned donut ?
Ursprünglich geschrieben von Vurado88:
Ursprünglich geschrieben von HekiReki:
You're a donut.
Chocolate glazed donut or old fashioned donut ?
I prefer powdered myself.
Not great...
Ursprünglich geschrieben von Ponder:
I have a 4070 and 5800X. On ultra settings using DLAA, I get 40+ fps in the open world.
Got 4070 as well, have you tested with DLSS quality + Fg ?
If open world cracks north of 60 I might actually buy this.
3060 laptop with 11gen i5: unplayable. Not because of graphical fidelity, oh no, but games on UE5 are not optimised by devs. FPS fluctuates between 15 and 70 fps on medium, without any reason, just random UE stutters.
And before you say "get better hardware": its not about it, its about laziness of devs. Just slap DLSS on anything and be done with it. Silent Hill 2 runs with stable 40-60 on high without much slowdowns or random drops, so it can be done.
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Geschrieben am: 22. Apr. um 11:37
Beiträge: 167