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I have a 14700k. It was unstable and I had it RMA'd. Old CPU would fail OCCT stability in ~10 seconds. I updated BIOS before receiving new CPU. New CPU is fine in OCCT Stability.
I have tried reducing ratio to 51X and disabling boost, XMP, TVB, etc. Still crashes on launch. On the first launch it tried to compile shaders and died around 10%. Ever since, it crashes on open with this error.
HOWEVER - I YOLO'd and deleted all "sl_..." files and am now running the game.
In Windows this was in:
C:\Program Files (x86)\Steam\steamapps\common\Oblivion Remastered\Engine\Plugins\Marketplace\nvidia\DLSS\Streamline\Binaries\ThirdParty\Win64
Right click your game in library > Manage >Browse game files.
Navigate through Engine > Plugins > Marketplace > nvidia > DLSS > Strealine > Binaries > ThirdParty > Win64
Delete/move every file starting with "sl"
I am leaving these files in my recycle bin for now. I will update later when I figure out which one actually fixed the problem... but for now you'll have to forgive me as I enjoy my way through the sewers and on to Vilverin. Hope this helps others!
Ideally no game should be installed there, no clue why STEAM defaults there and does not give a warning about it. But hey.
literally does not matter. if it did, ValvE would not do that by default. why do people always have to come up with random ♥♥♥♥♥