The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

View Stats:
Artefral Apr 22 @ 9:18am
4
Bethesda Says "No Mod Support"
[EDIT: Apparently someone has already managed to find that the file structure uses the same as the OldGen version, and ESP's work the same way. Jury is out on getting a script extender but there may be hope after all!]
https://www.nexusmods.com/oblivionremastered/mods/31

Bethesda says that there is NO MOD SUPPORT at all for this game. Nobody is sure if this will change eventually, obviously, but I don't hold out much hope.
https://help.bethesda.net/#en/answer/69672

I have a sneaking suspicion that Bethesda doesn't want mod support anymore on their games anyway. This is why they keep messing with Skyrim and Fallout 4. The endless moddability of the older games is hitting their profits and those of Microsoft too.
Last edited by Artefral; Apr 22 @ 11:10am
< >
Showing 1-15 of 168 comments
NetlorK Apr 22 @ 9:22am 
No mods = no buy or at least buy at looooooowww prize, sorry :)
They want people to have to use their paid mods this time around
Anzaman Apr 22 @ 9:23am 
Most likely related to them using Unreal Engine.
Bad Behavior Defender Apr 22 @ 9:25am 
2
2
2
2
Good guy bethesda saving me money by releasing bad products.
Chillin (Banned) Apr 22 @ 9:25am 
Originally posted by Khorne Flakes:
They want people to have to use their paid mods this time around

as if justfying to pay £50 isent enough for a game with no new content..they expect more money from mod support only by them..f that
Last edited by Chillin; Apr 22 @ 9:25am
Joe Apr 22 @ 9:25am 
That's rough. Did they say any reason why they wouldn't allow modding on this game? Was it because they changed game engines?

This reminds me of Darkest Dungeon 2. First game is great and has a lot of "replayability" since you could add new classes after finishing the game normally on the first run.
Yeah, I have zero plans on buying this game with the lack of mod support.
The vanilla game, while good, only holds my attention so long, modding the original was why I had put so much time into it.

Sorry bethesda, I gotta give this one a pass.
Does not sound good. Does that mean that there is no "creation kit" for the game nor will there be one in future?

I'm hoping that it is just a standard reply that they do not support mods in any official capacity.
D. Flame Apr 22 @ 9:26am 
Profound sadness.

Game is dead.
Artefral Apr 22 @ 9:26am 
Originally posted by Anzaman:
Most likely related to them using Unreal Engine.

Possibly. But the timing of this release and the Fallout update when FO:London was about to drop makes me think this is the way they want to go anyway.

I'd hate to be proven wrong. I was really hoping with UE5 that modding was about to hit a new golden age.
Pockets Apr 22 @ 9:26am 
But if they don't allow mods, who will fix their games for them? They sure aren't going to do it.
I don't think I could play a Bethesda game without mods.
CHASE6 Apr 22 @ 9:27am 
Mods would be great. But for this, I can live without it. At this point, I don't think anyone can say that x mod is needed. Maybe or coming months. But this released an hour ago. Let's sink some time before saying we need to mod it.
For now, I only care about being able to increase carry weight to whatever I want. I'm sure someone will figure it out if the console commands for creation engine only games aren't active.
Bet still a load of mods are on Nexus though.
< >
Showing 1-15 of 168 comments
Per page: 1530 50

Date Posted: Apr 22 @ 9:18am
Posts: 168