Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Wonder if their future games will receive similar treatment
Not many games do such a thing these days. But in the old days games used multiple engines or an engine combined with various middleware. Rather than a single engine doing everything which is what we have today for basically every game.
gamebryo is underneath doing the scripting etc
ue5 would never have been able to handle all the npcs moving around etc
devs from different studios like cdpr have said its awful for doing npc scripted movement
It was literally stated in the reveal....
Umm as well as any unreal engine 5 game.
Everything can be improved. there are no perfect engines and i'd bet serious $ that Epic is working on a solution. Find me an engine that doesn't have weaknesses? anyone?