The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Is it Unreal Engine or Gamebryo?
Anyone know?
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Showing 1-15 of 18 comments
RyAnTi Apr 22 @ 8:49am 
UE for the graphics and Gamebryo for the scripts
UE5
space Apr 22 @ 8:50am 
unreal
Originally posted by RyAnTi:
UE for the graphics and Gamebryo for the scripts
It says Bethesda made this, wondering why they didn't just use updated Gamebryo

Wonder if their future games will receive similar treatment
It's both.

Not many games do such a thing these days. But in the old days games used multiple engines or an engine combined with various middleware. Rather than a single engine doing everything which is what we have today for basically every game.
Wehzy Apr 22 @ 8:53am 
Explains why its 120gb...
its running the graphics using a wrapper for unreal engine 5.
gamebryo is underneath doing the scripting etc

ue5 would never have been able to handle all the npcs moving around etc
devs from different studios like cdpr have said its awful for doing npc scripted movement
Originally posted by DeadJericho:
its running the graphics using a wrapper for unreal engine 5.
gamebryo is underneath doing the scripting etc

ue5 would never have been able to handle all the npcs moving around etc
devs from different studios like cdpr have said its awful for doing npc scripted movement
time for devs to move away from ue5 engine. its not so unreal if it cant handle an unreal task as movement for npcs
Originally posted by Don Turtelli:
Anyone know?

It was literally stated in the reveal....
The real question is: how moddable is it?
bethesda didnt actually make this, they outsourced it to another studio
Originally posted by Iommonaut:
The real question is: how moddable is it?

Umm as well as any unreal engine 5 game.
Originally posted by BigEazy:
Originally posted by Iommonaut:
The real question is: how moddable is it?

Umm as well as any unreal engine 5 game.
Which is nowhere near as moddable as original Oblivion.
Originally posted by LoneWolfLegend:
Originally posted by DeadJericho:
its running the graphics using a wrapper for unreal engine 5.
gamebryo is underneath doing the scripting etc

ue5 would never have been able to handle all the npcs moving around etc
devs from different studios like cdpr have said its awful for doing npc scripted movement
time for devs to move away from ue5 engine. its not so unreal if it cant handle an unreal task as movement for npcs


Everything can be improved. there are no perfect engines and i'd bet serious $ that Epic is working on a solution. Find me an engine that doesn't have weaknesses? anyone?
bruh Apr 22 @ 9:02am 
reveal said both, the brain is basicly the gamebryo engine and the face is unreal 5
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Date Posted: Apr 22 @ 8:47am
Posts: 18