The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Did they remove autoleveling from enemies?
It's the reason I hate oblivion
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Showing 1-12 of 12 comments
really no clue, I hope they address this in the gameplay stream
They mentioned removing it so it's more like Skyrim now.
Foraning Apr 22 @ 8:33am 
Looking forward to finding out if they fixed this annoying feature of original Oblivion.
Dean Apr 22 @ 8:34am 
Originally posted by JingleBerry:
They mentioned removing it so it's more like Skyrim now.
Yeah this,
they mentioned it on stream
Originally posted by JingleBerry:
They mentioned removing it so it's more like Skyrim now.

yeah, but did they mean level scaling, or how leveling itself works.

I also hope they fixed loot in general, my experience gates were nver worth it, and only 2 dungeons were worth doing, as they were only ones that actually had loot in them worth grabbing.
Originally posted by Dean:
Originally posted by JingleBerry:
They mentioned removing it so it's more like Skyrim now.
Yeah this,
they mentioned it on stream
Thank you, now I will be able to enjoy it.
Jin- Apr 22 @ 8:36am 
Originally posted by JingleBerry:
They mentioned removing it so it's more like Skyrim now.

Skyrim one was ass. Enemies leveling along with your character sucks
Last edited by Jin-; Apr 22 @ 8:37am
Adalbert Apr 22 @ 8:38am 
Originally posted by Jin-:
Originally posted by JingleBerry:
They mentioned removing it so it's more like Skyrim now.

Skyrim one was ass. Enemies leveling along with your character sucks

That's literally how it was in oblivion, but way worse
Originally posted by Adalbert:
Originally posted by Jin-:

Skyrim one was ass. Enemies leveling along with your character sucks

That's literally how it was in oblivion, but way worse

common whats wrong with bandits robbing you for like 100 gold while wearing full glass armour?
Is anyone already playing it?
Anterk Apr 22 @ 7:35pm 
any update on leveling?
Originally posted by wolfwingtube:
Originally posted by JingleBerry:
They mentioned removing it so it's more like Skyrim now.

yeah, but did they mean level scaling, or how leveling itself works.

I also hope they fixed loot in general, my experience gates were nver worth it, and only 2 dungeons were worth doing, as they were only ones that actually had loot in them worth grabbing.

They meant how leveling itself works. You can no longer softlock yourself by picking the wrong stats when you level up.

It's still inconclusive if they solved the "daedric armor bandits because I leveled mercantile too much" problem.
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Date Posted: Apr 22 @ 8:28am
Posts: 12