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Enchant clothing ring and amulet with shield
Craft a low cost but effective spell (touch is more magicka efficient)
frost 25 x 4 while you swing away
Alchemy is handy for magicka potions
Make sure your spell effectiveness is 100%
That being said, Magic is only good at rather low levels do to the fact it doesn't scale.
Cast the two highest shield spells to get your damage resist to 70 and go beat stuff up with swords, which will level your armor skill, which will make you more tanky so you don't have to cast the damage resist spells anymore.
In the old game many people recommended never leveling up, stay at level 1 but you also miss a lot of things that way. Some quests never trigger for example.
In the original you needed to manage your skills and level to maximize stat gains, this one just gives you 12 per level, so you don't need to manage your skill gains/level any more.
If you're going the magic route then you should be buying or crafting the highest damage spells that you can. There's tons of ways to make sure that you never run out of magika. Crafting potions and using enchanted equipment to restore and fortify your points.
Don't level up skills that you are not going to actively use. Since every skill upgrade contributes to your level and the enemy scales to your level. If you're focused on destruction magic and not using spells from the other schools of magic then having 100 in illusion or whatever is not going to do anything but hurt you.
This is a huge problem with all these stupid YouTube jackass's showing off how you can get all your skills leveled up really quickly. If you're not prepared and equipped to fight the higher level enemies than of course you're going to get wrecked.
Don't wear any armor.
Not worth it though, as 95% is good enough.
to make enchanting easy get umbra and azura's star so you can harvest any soul to use for enchanting
100 points fire damage, 100 points frost damage, 100 points shock damage, 100 points drain health all on touch for 1 second should kill nearly everything in the game.
100 points fortify magicka, 100 points fortify intelligence for 7 seconds should allow you to cost longer duration versions of the same spell (throw in willpower for regen speed), stack these to cast anything you want (level restoration)
100 points weakness to fire, frost, shock, and magicka for 5 seconds, make 2 of these and name them different things, they will stack so alternating between the 2 will cause you to do 4X damage for each cast (at least for the elemental spells) with each cast (IE: first cast you deal 4X damage, second cast 16X damage, et cetra.