The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Do warriors level up willpower and intellect for fatigue boost?
I just don't get why I have to put in so much pts into two of the mage stats just to be a warrior with decent stamina to last a small battle.
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Then its clearly not just a mage stat...
You can ignore intelligence, but willpower is a good secondary stat for combat focused characters.
FTWO May 19 @ 1:24am 
You strive to get all your attributes to 100, just prioritize which ones first. You want Fatigue, focus on Willpower and Agility.
Intelligence is pure mage stats. Willpower is max fatigue and magic regen.

If you're a warrior and dumping your points into Intelligence, you've been wasting levels that could've been saved for after you maxed the ones you want.
Balm May 19 @ 2:04am 
if you want fatigue then you level up alchemy and restoration
int and willpower are both perfectly fine warrior stats also, because you need to cast big restoration buffs with long durations to be powerful IE +50 str for 30 seconds+ 8 fatigue per second for 30 seconds + 50 feather for 30 seconds.
For a Warrior build you probably want to do Endurance > Strength > Willpower > Agility > Speed. Past that, Intelligence is good for buffs/heals, Personality doesn't really do much, just makes NPCs like you a bit more and Luck... Luck helps in skills that you haven't gotten to 100 already.
Havn't tested with the remaster yet but at least in the original fatigue also determined your damage output with melee as a multiplier based on remaining fatigue where the lower your remaining fatigue the lower your damage. This formula also worked the other way as well so the higher your fatigue over your max the more damage you dealt... so a warrior would actually want as low of fatigue as possible and use spells and enchantments to exceed their normal max to multiply their damage.

But again this is all stuff from the original, not sure if that's still how it works given the reworked melee system.
Last edited by drakeloreroar; May 19 @ 3:18am
The best way to increase your fatigue is to enchant items with +fatigue (either using enchanting or sigil stones). If you don't mind using magic then a fortify fatigue spell is helpful too. I found it best to make a custom healing spell that also increases fatigue and gives a bit of fatigue regen for a long time, so no need to switch spells constantly and one spell handles it all.
Last edited by Ammikaameri; May 19 @ 3:56am
Willpower is really important, but not until the midgame. Early, focus on Strength and Endurance. You want to do damage and be able to tank damage. Any class that is going to be in melee range needs some Endurance and Strength early on, especially on the highest difficult to stay ahead of the "Instant Kill" curve.

Around level 15, is when you should about dumping a few virtues worth of levels into willpower to boost fatigue, but don't neglect agility too unless you have an answer like Respite or Restore Fatigue potions.

Agility is also the damage modifier for the best DPS physical weapon in the game, the Shortswords. Though a strong argument can be made for Greatswords if you're willing to utilize weakness to Magicka and the master level power attack perk/bleed perk, the claymores can hit extremely hard per swing.
If you want to enchant your own gear you will need to be able to cast spells.. its a dumb design but its how it works.
Originally posted by PocketYoda:
If you want to enchant your own gear you will need to be able to cast spells.. its a dumb design but its how it works.

Sigil stones exist and they are more powerful than anything you can enchant yourself
Originally posted by psychotron666:
Originally posted by PocketYoda:
If you want to enchant your own gear you will need to be able to cast spells.. its a dumb design but its how it works.

Sigil stones exist and they are more powerful than anything you can enchant yourself
They also only stat one effect.
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