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Stripping things out is sadly what happens because its faster and easier to strip things out then to improve them and refine the mechanics.
Having played all the elder scrolls & fallouts since Arena & fallout 1 came out in the 90s though I probably won't end up buying 6 when and if it does drop until it is at a heavy discount and after quite a while so it can be heavily modded. if at all unless it brings back a ton of RPG mechanics.
I say this because to me (and quite a few other older players) fallout 4 & skyrim felt more like a shooter & hack and slash then rpg's.
I agree I have really fallen into a wait for a discount mode on the newer games, especially a single player game where the experience isn't going to change unless I take steps like mods to change it.
I haven't even gotten cyberpunk 2077 yet but I will the next pay check as it is currently heavily discounted to include the DLC everyone says is a must to get the full experience. I am also leery of the ultimate edition trend that has become prevalent the last 7 years or so,
I'd say cyberpunk is worth it, especially with mods.
I got it at the last holiday sale and it definitely scratches the itch for the amount of play styles and options it offers.
It’s actually something Starfield is missing greatly. I think this approach of “making it simpler” dulls the experience to what Starfield is - which is effectively a fast travel game where you teleport between quests and do dungeons. They even took something like the survival mode and made it just flat buffs and debuffs with the food and drink items. If your character has eaten in the past 30 minutes, you have X more stats. If they haven’t, you have X less. That is too simple in my opinion. I personally loved the way Fallout 4 did the AP meter thing where it gradually closes off more and more of it the hungrier and thirstier you got.
So I do think there is such a thing as ‘too simple’. I want to feel like I’m actually doing things in a game, like the choices I make have meaning. Elden Ring has a great map in which you can put markers on things, different symbols, you can keep track of where you’ve been and what you’ve done but you have to do it manually. The game doesn’t automatically tell you that you’ve cleared something. That little extra step of having me do that myself as the player is a big deal to me. Sometimes these annoyances or nuisances really make a game interesting.
Think about how much cooler and more fun Starfield would be with the scrapped fuel mechanic? Having to actually restock fuel for your ship… Something Todd Howard described as “a fun killer”. I disagree, Todd.