The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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id tech 8 instead of unreal 5
why they make the remaster with unreal 5 ?

couldn't they hand over the remaster job to a team in id software and use id tech 8 for the graphics and all etc ?
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Showing 1-13 of 13 comments
IDtech8 isn't that good...it's IDs use of it that's pretty good...but they obviously pair ♥♥♥♥ back for TDA..the have small levels they can hand cull in order to get maximum performance....smaller games equal smaller optimization projects

Also's UE 5 is much better..use of voxels alone makes it a go for any game.

Doom would've looked amazing on UE 5
AmaiAmai May 17 @ 9:30pm 
"Doom would have looked amazing on UE 5" and ran like garbage. There's a reason why they chose not to use it -- it's a bad engine vs what they did.
UE5 is industry standard and probably cheaper to licence.. Way cheaper than Bethesda making a new engine..

I'm guessing Oblivion Remaster was a test bed for Elder Scrolls 6.
Originally posted by PocketYoda:
UE5 is industry standard and probably cheaper to licence.. Way cheaper than Bethesda making a new engine..

I'm guessing Oblivion Remaster was a test bed for Elder Scrolls 6.

you are aware that both id software and bethsoft works for microsoft , yes ?
PocketYoda May 17 @ 10:14pm 
Originally posted by Deimos Tel`Arin:
Originally posted by PocketYoda:
UE5 is industry standard and probably cheaper to licence.. Way cheaper than Bethesda making a new engine..

I'm guessing Oblivion Remaster was a test bed for Elder Scrolls 6.

you are aware that both id software and bethsoft works for microsoft , yes ?
Yes and their engines are now super old. Also many devs know Unreal engine, only in house know in house engines.
Last edited by PocketYoda; May 17 @ 10:15pm
FhqwhTODD May 17 @ 10:35pm 
So how would id engine fare with an open world game. Because Doom for sure isn't one.
DaS May 17 @ 11:01pm 
Originally posted by FhqwhTODD:
So how would id engine fare with an open world game. Because Doom for sure isn't one.
I think the closest ID got to both OW and indoor was rage 2, but they didn't use IDtech but avalanches engine(avex, apex,.....A something). I also have no idea how that engine could (or would even be able to) be optimized vs a vis a modern engine/tittle. That game was fairly low hanging fruit title in terms of development , even when it was new. So I don't know how much they actually faffed around with it beyond getting it out the door.
Last edited by DaS; May 17 @ 11:15pm
myxlmynx May 17 @ 11:49pm 
Not sure. Usually, the Unreal Engine is more popular and also technologically more advanced than the id Tech engines, UE5 also got a lot of hype and several games are using it now, but out of those games the ones I've played also suffer from performance issues, even on good hardware. id Tech engines are often very much performance oriented and deliver good (but maybe not state of the art) visuals while also delivering top notch performance. But most games do not use id Tech engines I think. Most gravitate towards the Unreal Engine, for whatever reasons. What could also be a factor is how easy or fast it is to develop games with the engine. And of course, what the engine costs to license, since they're all proprietary licenses.
Last edited by myxlmynx; May 17 @ 11:50pm
Originally posted by myxlmynx:
the engine costs to license, since they're all proprietary licenses.
id software was acquired by zenimax. zenimax was bethsoft parent company. zenimax was acquired by microsoft.

doesn't microsoft owns both bethsoft and idsoftware ???

what engine license cost is there since microsoft owns them ?
Originally posted by FhqwhTODD:
So how would id engine fare with an open world game. Because Doom for sure isn't one.

I mean unreal on its own doesn't do well for open world games if you also want a ton of objects in them each having their own physics.
ID is in a similar boat.

Where creation suffers most (aside from bugs) is graphics.

So if I were to guess I'd say pocket yoda above is correct.
They are likely using the remaster to test how well a hybrid engine can work.

As far as how its going, I'd say the main issue is that for their test they chose a 20 year old version of creation to try it out on that is not as refined and stable as some of the newer versions.
Last edited by [TG] zac; 23 hours ago
Originally posted by Sgt. Flaw:
IDtech8 isn't that good...it's IDs use of it that's pretty good...but they obviously pair ♥♥♥♥ back for TDA..the have small levels they can hand cull in order to get maximum performance....smaller games equal smaller optimization projects

Also's UE 5 is much better..use of voxels alone makes it a go for any game.

Doom would've looked amazing on UE 5

Does not make sense.

If they had of used Unreal Engine 5 for Doom The Dark Ages. The performance would be 200% worse. Even with the smaller linear levels.
DaS 12 hours ago 
Originally posted by myxlmynx:
Not sure. Usually, the Unreal Engine is more popular and also technologically more advanced than the id Tech engines, UE5 also got a lot of hype and several games are using it now, but out of those games the ones I've played also suffer from performance issues, even on good hardware. id Tech engines are often very much performance oriented and deliver good (but maybe not state of the art) visuals while also delivering top notch performance. But most games do not use id Tech engines I think. Most gravitate towards the Unreal Engine, for whatever reasons. What could also be a factor is how easy or fast it is to develop games with the engine. And of course, what the engine costs to license, since they're all proprietary licenses.
The benefit UE5 offers is "ease of use" i.e. you don't have to pay for a bunch of graphic engineers in the age of AI padding salaries for that job title. The drawback of course is without those personal your pretty much left with what it is out of the box. If you had a full stable of GE's that could optimize UE5, they could do the same with some other engine or an internal one. If you can do that the cost benefit of UE5 becomes a lot less attractive. Ergo UE5 games pretty much all look "samey" and almost universally have tittle forums full of optimization/performance complaints.

EDIT no one really knows how good UE5 could look/perform as I don't think we've ever seen it yet. The market it's targeted towards kinda isn't the one who's gonna put in the work for that. It's like buying a decent car with plastic covers over everything. That with expert modification, and serious weight reduction, can run sub 8sec quarters. But all your mechanics are the whirlpool washer machine guy.

If UE5 does do something impressive, it will likely come from an independent or one of the double A's who have something to prove. Any Triple A who goes for UE is doing it to cut costs, so they aren't going to do more than absolutely required to get it out the door.
Last edited by DaS; 12 hours ago
But Wikipedia says there are many UE5 games
https://en.wikipedia.org/wiki/Category:Unreal_Engine_5_games
No one saw them?
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