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Also's UE 5 is much better..use of voxels alone makes it a go for any game.
Doom would've looked amazing on UE 5
I'm guessing Oblivion Remaster was a test bed for Elder Scrolls 6.
you are aware that both id software and bethsoft works for microsoft , yes ?
doesn't microsoft owns both bethsoft and idsoftware ???
what engine license cost is there since microsoft owns them ?
I mean unreal on its own doesn't do well for open world games if you also want a ton of objects in them each having their own physics.
ID is in a similar boat.
Where creation suffers most (aside from bugs) is graphics.
So if I were to guess I'd say pocket yoda above is correct.
They are likely using the remaster to test how well a hybrid engine can work.
As far as how its going, I'd say the main issue is that for their test they chose a 20 year old version of creation to try it out on that is not as refined and stable as some of the newer versions.
Does not make sense.
If they had of used Unreal Engine 5 for Doom The Dark Ages. The performance would be 200% worse. Even with the smaller linear levels.
EDIT no one really knows how good UE5 could look/perform as I don't think we've ever seen it yet. The market it's targeted towards kinda isn't the one who's gonna put in the work for that. It's like buying a decent car with plastic covers over everything. That with expert modification, and serious weight reduction, can run sub 8sec quarters. But all your mechanics are the whirlpool washer machine guy.
If UE5 does do something impressive, it will likely come from an independent or one of the double A's who have something to prove. Any Triple A who goes for UE is doing it to cut costs, so they aren't going to do more than absolutely required to get it out the door.
https://en.wikipedia.org/wiki/Category:Unreal_Engine_5_games
No one saw them?