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I have had a similar issue with a lot of games in the past couple of years. Turns out it was because my GPU (2080ti) is overclocked out of the box and that was messing with its stability. I lowered both core clock speed (-100) and memory clock (-50) and ALL my issues and crashes vanished.
how did you do this exactly? Can you give me the steps?
There are numerous game breaking problems, this memory leak being one of several that cannot be fixed on the players side.
And this is just one of the ones that was in the original and still in the remaster 19 years later.
Hopefully they fix it at some point, the fact they never did for the original however means they may not.
Welcome to bethesda games.
I used MSI Afterburner for it. Just install it and it'll let you control your GPU settings. It's an overclocking tool but you will be using it to underclock your GPU a bit.
Most likely, your GPU will have its own software as well. Asus will have GPU Tweak, Gigabyte will be Gigabye Control Center and so on.. but MSI's Afterburner is brand-agnostic and will work with any GPU.
After installing Afterburner just adjust these two sliders down a bit like this screenshot and hit the checkmark icon
https://prnt.sc/NI3kyckjggQa
The frame gen being enabled actually improved things for me a bit, though I've heard from a friend that DLSS frame gen in particular is broken for Oblivion Remastered atm.
As for the 19 year old issue, my hope is that they address this with proper fixes. I can understand so long ago that the engine Oldblivion worked on was janky, but this from UE5 is unacceptable.
The memory leak issue is actually exactly because the old gamebroyo engine (regardless of whatever they want to call it) is still there & because both bethesda and the contractor who made the remaster refused to fix it (modders ended up having to the first time around, and even though bethesda could legally just take their work and use it they refused to even do that)
The remaster uses a weird hybrid of both unreal (handling the graphics) and gamebroyo (handling all the save data, physics etc...) working together.
that's.... not even a surprise to me actually.
Underclocking is working wonders. I can play on Medium again like I wanted to originally, and after 15 or so minutes, I have not crashed and everything has stabilised. I did make sure to undo ANY modifications I made previously beforehand, so in case that helps anyone else reading this. Thank you Habeeb <3
Yeah that fix helped me with SO many games. Cyberpunk 2077, Witcher 3 (after the major update), Alan Wake 2, Starfield just to name a few.. It seems that pre-overclocked cards are causing a lot of issues for a lot of people and they end up blaming game devs instead for constant crashes. Glad that it helped you out! Now go slay some daedra for the Empire!!
x8 gen3 is 2x slower than x16 gen3, while 4x slower than x16 gen4 in terms of bandwidth.
Also can cause a big performance loss depending how much data is going through the vram.
Is your gpu missing the extra lanes?
Or did you put it in the wrong motherboard pcie slot?
Or did you put something else into the bottom slots, which halves the lanes of the top pcie slot?
With the gen3 you can't do anything as that is because of your motherboard most likely, I hope you didn't get some cheap knockoff gpu that is x8 gen3.
edit:
They're using for a motherboard:
Lenovo BDPLANAR Intel CoffeeLake B365 WIN DPK
And their gpu is actually running with x8 gen2 according to gpuz, because of the motherboard. Also seems all rtx 4060 gpus have only x8 lanes instead of x16 like rtx 3060+ or the rest of rtx 4k series.
For a cpu no idea what they're using.