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In my save, he got killed and it's not vital for the game to have him alive or around.
As for the well its potions of scrolls giving feather and water breathing and quick saving before doing stuff is smart.
"Dont worry about it, it vanished after a while on his own anyway before you go out from the sewers."
What is 'it' that vanished? Nothing I noted vanished and I"m hours out of the sewers.
For tower entrance if you have high enough acrobatics you can just hop your way to the middle tower, otherwise maybe clairvoyance would help? I can;t remember if it counts the sigil stone as a waypoint for clairvoyance. Otherwise you just have to go through the maze of tunnels. Only tip I can offer there is if you haven't been through a door yet it will just tag it as "Oblivion Tunnel" and if you;ve been to a place before it will have the rooms actual names like "Tunnels of hate" or something like that.
I'll emphasize that my concern is if I should give this game up as a bad job. After all, not being able to FIND the entrance to a tower means a good deal of the game is off limit.
What was the point of the mage giving me a spell that I can't cast and that I need 100% to perform the trial? I'd expect the game would trap such an error and only give me a usable spell or auto-increment me to a level where I can use the spell.
I'm continually at dead ends within this game.
Yeah I learned that the hard way back in OG Oblivion. Powered up Alchemy and Illusion and all these skills to level up fast, but you shoot yourself in the foot if you don't have any combat skills levelled. Pepper in some luck while you're levelling by the way. I'm lvl 42 now and having this issue of I can only put 4 points into luck when i level, and the rest are wasted. Luck gives everything a small boost, though I'm not sure if will increased dmg dealt beyond 100. Far as I can tell dmg is locked at 100 no matter how much you fortify a skill or attribute. So having 100 strength, and then fortifying it with equipment or spells will increase your carry weight, but not the damage done by strength based weapons. lol sorry for the tangent, hopefully its useful info.
As far as the Mage's Guild quest you're talking about, there's a container nearby that holds a bunch of scrolls of all the required spells you'll need to open the well. You don't need any spellcasting ability to use scrolls.
Might be wrong, but I THINK you need to finish up that leg of the main quest by talking to Baurus after you get the book in the sewers. I had trouble finding him too, but eventually he just popped up out of nowhere and I was able to move on. Maybe just try going to Jaufree or Martin at the blades castle to trigger the next part?