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But also, it’s a single player game, so who cares how anybody else levels.
Let me explained. Your stats growth in the OG affected by what skill you level up in that level.
For example you are level 7. Your major skill is destruction. It govern willpower if im not wrong so when you level those up 10 level you will get 1 level. During the level up if you choose willpower it will level up by 5 points because 10/2. You have three attribute you can select to level up and its value depends on how many level you levelled up it correspond skill during that level progress.
When you progress "naturally" you will barely have 70str by level 25 in the og probably with crappy endurance also. You need to literally PLAN your level up progress EACH level in the OG to even come close to the amount of stats that we get now each level up in remaster.
The remaster is already dumbed down by a lot compare to the OG.
So for people that have played the original and know what to do. Of course we will train those skill to 100. Probably in the original you have to and it already become a habit.
Fortunately, this isn't an MMO, so there's no external pressure to follow a meta or speed-leveling strategy.
You say dumbed-down, I say vastly improved. You can just play normally now and not feel punished for it. The leveling system redesign is probably the best part about the remaster, and is what really won me over from the original.
The best game experience for me is use minor skills as major skills and use stuff like athletics, acrobatics, speechcraft etc for major skills to control levelling and spend more time at lower levels because the game is designed to be played like that some quests are best done at a level range, not at max level or level 25
I'm well aware of how the leveling works. This is what most of my complaint is about. It's because of the way that your skills level up with use that allows for these exploits to happen.
I played the original oblivion so much before and found it so easy to level up that I would intentionally gimp myself. What I mean by that is during character creation I would choose all of my major skills for the ones that I was not likely to use very often. For example if I was playing a melee type character then I would choose all of the magic skills as my majors and then never use them. That way I'm only increasing my minors by playing or using trainers for my majors.
That is the exact thing I am trying to avoid doing. that is definition cheesing the game lol. I prefer to just climb things and then try to jump back down safely.
for example I was climbing the towers in the Kavatch oblivion gate and jumping off into the lava to prevent fall damage but then I had to get out the lava without melting and dying. more fun than jumping on a fountain for however long that takes
Some guys like pure role-play, leveling up skills and levels "naturally" as they play. That sounds like what you (OP) think is the best way to play, but it isn't the only way.
Others like to be challenged, and deliberately make it hard for themselves (which might actually be achieved by power leveling up skills they figure are "less useful" for presenting themselves a challenge -- lockpicking, for example, which has no combat application whatsoever -- so, with level-scaling, they face off against more powerful enemies relative to their more "naturally" built skills).
Some players like the power-fantasy of just being able to maul anything the game puts in front of them, so will power-level their combat skills so that they can do that.
Other players may, later in the game, have maxed out the skills they actually USE, but still want to level up their character for one reason or another, so look into power-leveling those skills they don't regularly use so that they can push over into that next level.
It all depends on what you're trying to do, and what you want to get out of the game.
It's called min/maxing. It's a great way to OP the fun out of a game.
What is your 100 speechcraft going to do against the bear, huh?
Though somewhat ironically, if you have a high enough speechcraft, you can get his affinity up to a point where he will give you a quest to kill the bear and retrieve his sweetroll.