The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Just keeps crashing!
Love this game and have since it was released eons ago. tried everything to stop this, have a top notch system, and still crashes.
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Showing 1-7 of 7 comments
Nope. Nope. NOPE.

Its you! YOU! YOU'RE TO BLAME. BAD PC. BETHESDA GREAT.

ASDHJJAOSHDUPJODWdfsdF@JKFHLKJAH@!!!!!!
[TG] zac May 14 @ 6:04pm 
https://www.ign.com/articles/tech-experts-say-the-elder-scrolls-iv-oblivion-remastereds-camera-breaks-the-longer-you-play-and-eventually-crashes-when-loading-a-save-call-for-emergency-patch

Its likely due to the memory leak.
Its an issue that dates back to the original.
The fact they didn't fix it before releasing a remaster is very bad on their part.
Originally posted by TG zac:
https://www.ign.com/articles/tech-experts-say-the-elder-scrolls-iv-oblivion-remastereds-camera-breaks-the-longer-you-play-and-eventually-crashes-when-loading-a-save-call-for-emergency-patch

Its likely due to the memory leak.
Its an issue that dates back to the original.
The fact they didn't fix it before releasing a remaster is very bad on their part.

You shouldn't say things like that. The devs would find your post very distressing. Heartless much?
[TG] zac May 14 @ 6:08pm 
Originally posted by Exceptional player:
Originally posted by TG zac:
https://www.ign.com/articles/tech-experts-say-the-elder-scrolls-iv-oblivion-remastereds-camera-breaks-the-longer-you-play-and-eventually-crashes-when-loading-a-save-call-for-emergency-patch

Its likely due to the memory leak.
Its an issue that dates back to the original.
The fact they didn't fix it before releasing a remaster is very bad on their part.

You shouldn't say things like that. The devs would find your post very distressing. Heartless much?
If you or anyone else cannot handle the truth and reality that is your problem.
Dyna May 14 @ 6:08pm 
But without all the rendering it should have plenty of room to leak for weeks?

Is it still a 32bit application with a cap of 3.5gb?
This is a problem with using the UE5 for open world. Too many objects eventually lead to memory leaks and other issues that will cause a crash. Mine usually crashes when all the virtual memory is use. All 48 Gb that I have it set to.

I just passed a bridge near the capital that I dropped some gear on the ground in the first few hours. I just went by there after more than 100 hours and the items are still there.

This was also an issue when Stalker 2 came out using the UE5. Same problem with objects and memory leaks. I don't think the engine was best for open worlds with large amounts of objects. Not much devs can do.
I might increase my vm to 60gb and see if that helps more, but eventually the memory leak will catch up with you no matter how much you have.
Also the ue5 is a vram hog, if not optimized well. A lot of these games running on it are pushing 16gb demand
Kai May 14 @ 6:19pm 
Originally posted by Injerin:
Love this game and have since it was released eons ago. tried everything to stop this, have a top notch system, and still crashes.
Try a dxvk solution.

Google "vkd3d-proton releases"

It's a github file,extract the x64 dll to your d3d12 folder to run the game in vulkan/dx12 translation instead of directly dx12.
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