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In general the best traps for dealing with those guys is using Rolling Boulder (Horde traps or Flametraps (Demons) as they trigger before the gnome even has a chance to get to them.
Otherwise i tend to just snipe the Gnome with either Thunderbolt or Fireball as the rest of the party will just die from my traps anyway (exploding chests deal a good amount of damage killing most waves of enemys after the 4th or 5th chest)
My setup for horde is always path with multiple corners where i place my buolder and multiple alcoves for chests wipes most waves just fine cause the gnomes trigger the boulders while trying to disarm them get squashed then they trigger a second one and die (execpt they have a fairy in the group) and after that the rest of the group is toast anyways
As for demons its harder because you don't have traps that trigger from a distance till you get the level 3 dungeon so i just tend to place a big amount of spidereggs in a corridor (like 8-12 of them he can't dissarm them all) and later on add the flametraps later on.
However i give it that certaint traps feel less usefull like i never use Spiketraps or the Sticky Eggs because raw damage is better and there are barely enemys that are worth slowing down
Or try to burn him with the lightning. Just hold your left mouse button clicked. Without a shielding paladin all Gnomes are dead after 5 of those (costs 100 mana).
Have a nice day finding out that traps are way to powerful and you really do not need monsters for defense! 2 Rolling bolders in a row do wonders 2. Just let 1 tile free between them.
You can try to work with those treasure chests 2. The Heros are to greedy and don t wait for the gnome to dismantle so the try to run there. With some good positioning you can get them stuck into an room waiting for the gnom to dismantle the traps and have them shredded to pieces by another trap.
None of that has been my experience. The guards ignore the chests and wait as the gnome goers forward and dismantles them. He dismantles the boulders too, they never get to go off.
http://images.akamai.steamusercontent.com/ugc/716414182920155300/ECC9FBF9D8887DE980BABA1C582BFB2914D6601A/1024x0.resizedimage
That setup I had there wrecked everything! Rolling boulder at the front killed the bard/trap disabler and then the rest rarely made it past the first Tesla trap there.
+++p++
+EEE+
+EEE+
+ = wall
p = portal trap
E = spider egg trap
what happens is one of the units traveling with the gnome will leroy into the portal trap, which yanks him into the egg traps (triggering most of them, sometimes all) before he vanishes. Then the spiders that hatch zerg the gnome and the rest of the units. Place a guard room nearby for easy free xp (an occasionally mopping up survivors).
For the demons, yeah rooms full of eggs and webs are the way to go. I built a series of 4 3x3 egg rooms in one of my demon dungeons (and don't discount the doors, demon doors are awesoe). No one ever made it to the end.
I've nuked whole groups by spending a little bit of mana to trigger 3-4 flame waves before they even spotted the traps.
especially since the gnome's disable trap ai seems a little iffy. it's pretty easy to have him remain mostly in the same place due to him doubling back to disable traps behind him (and eventually the army gets roasted due to those flame tile traps lining the floor gradually burning them off).
if i go nothing but the fire tile traps the only thing that can get through is elves and gnomes, simply because everything else burns to death while the gnomes are all like "must disable all the things"
...Toast machine trap.
I can imagine it now, there are 2 slots in the floor, and the first 2 enemies that step on it, slot into the machine, seconds later them pop out all crispy with a little less health.
How you balance this awesomeness is easy, get them to pop out on the opposite side to the side they came in.
Ok, very unlikely, but a man can hope right?
EDIT: Dear god, you could make a train of toast traps... deliever the enemy right to your guard room :D