Dungeons 2

Dungeons 2

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grantprobst May 3, 2015 @ 11:34am
Map Editor?
What are the chances of us getting one for this game? With the similarities to WarCraft 3, this game is really making me pine for the good old days playing with their "world editors."

It would also be a really cool tool for coming up with awesome dungeon layouts and designs. Anyway, that's just my two cents.

It would be great for the longevity of the game! Come on devs, you can do it! ;-p
It could be a form of DLC that I would be happy to pay for.

Regardless... love the game, and will be patiently waiting for "winter to come."
Last edited by grantprobst; May 3, 2015 @ 11:34am
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Showing 1-10 of 10 comments
Faceroller May 3, 2015 @ 11:39am 
It would be epic.
sgreco1970 May 3, 2015 @ 2:22pm 
As I see it, the smartest move was made by Valve when they made the easy-to-use wysiwyg editor for non-programmers, as well as releasing their own indepth tool for experienced modders. Look at their workshop page. At the time of this writing they have 437,263 player-made levels for Portal 2.

Devs of dungeons2, you can make an easy to use editor for this game to make maps for skirmishes, multiplayer and even single-player campaigns. The content will be never ending and the community relations will never have been better. Please say you'll at least consider it.
Shadow PCG May 3, 2015 @ 3:14pm 
Thanks! We really appreciate the feedback and are so very happy that you like the game. We would love to create a map editor. In fact, we woulf have included one at launch - if it was so easy. Actually, designing an easy to use map editor is one of the hardest things to do. I am sure it is much easier when you are Valve or Blizzard but we are only a small team. In addition, we are using the Unity engine to create our maps etc. so we would need to make a new map editor completely independent from Unity for licensing reasons (I would have to check how it is with their new model though). Anyway, it is a big load of work and we needed to focus ressources on the main game first. But never say never.
TastyCheddar May 3, 2015 @ 4:36pm 
While a map editor sure would be nice, honestly, I'll be okay if you (over time) release a bunch more skirmish maps (the ones in there already are quite good, with The Dam and Morningwood being particularily fun!) and new campaings as DLC.

Here's why I say this. I was a high level backer for War for the Overworld. And everyone was demanding a map editor early on. They spent hundreds of hours and nearly all the kickstarter money writing this Unity map editor, and finally they realized it was more trouble than it was worth and were forced to abandon it.

I'd hate for you to spend a great deal of time and money on a map editor, and then we end up losing out on more excellent NEW content from you guys.

I've waited so long for a DK successor, I really want this game to do awesome. Do what you guys think is best, but keep the fantastic content coming!
sgreco1970 May 3, 2015 @ 5:43pm 
Originally posted by shadowkaly:
Thanks! We really appreciate the feedback and are so very happy that you like the game. We would love to create a map editor. In fact, we woulf have included one at launch - if it was so easy. Actually, designing an easy to use map editor is one of the hardest things to do. I am sure it is much easier when you are Valve or Blizzard but we are only a small team. In addition, we are using the Unity engine to create our maps etc. so we would need to make a new map editor completely independent from Unity for licensing reasons (I would have to check how it is with their new model though). Anyway, it is a big load of work and we needed to focus ressources on the main game first. But never say never.

I totally hear you. Aside from Unity issues (and I no longer know they are preferable now to Unreal's new plan), consider this. Yes, make this game all you can make it. But instead of moving on to a second game when you're done, treat making that editor like the next game. It really will pay off in the end. Again, consider the amount of content that will keep your game alive and keep fans wanting your next version. It is a longer view, but in the end it pays off.
grantprobst May 3, 2015 @ 7:07pm 
Originally posted by shadowkaly:
Thanks! We really appreciate the feedback and are so very happy that you like the game. We would love to create a map editor. In fact, we woulf have included one at launch - if it was so easy. Actually, designing an easy to use map editor is one of the hardest things to do. I am sure it is much easier when you are Valve or Blizzard but we are only a small team. In addition, we are using the Unity engine to create our maps etc. so we would need to make a new map editor completely independent from Unity for licensing reasons (I would have to check how it is with their new model though). Anyway, it is a big load of work and we needed to focus ressources on the main game first. But never say never.

Yeah, I understand where you guys are coming from. I am also impressed how much you were able to do with the Unity Engine for this game, as it is.

I just think a map editor would be a wonderful addition someday (if at all posible).

But, thank you for taking the time to respond,
And best of luck with all future updates! :D
Last edited by grantprobst; May 3, 2015 @ 7:09pm
Aexrael May 17, 2015 @ 12:02pm 
Instead of starting a new topic, I just wanted add my voice to the mix, regarding the desire for a map editor, including Steam workshop support so we can easily share maps with other Dungeon 2 players.
IIFriggII May 17, 2015 @ 3:20pm 
Originally posted by shadowkaly:
Thanks! We really appreciate the feedback and are so very happy that you like the game. We would love to create a map editor. In fact, we woulf have included one at launch - if it was so easy. Actually, designing an easy to use map editor is one of the hardest things to do. I am sure it is much easier when you are Valve or Blizzard but we are only a small team. In addition, we are using the Unity engine to create our maps etc. so we would need to make a new map editor completely independent from Unity for licensing reasons (I would have to check how it is with their new model though). Anyway, it is a big load of work and we needed to focus ressources on the main game first. But never say never.
very true :)
creating a map editor is a real PAIN, as you pointed out yourself. even for simple games, much harder for something as complex and big as this.
it takes a very high amount of resources and rarely ever is worth nearly that amount for what the players gets out of it.

while a editor would be cool, the vast majority of people would never use it or get any joy from it.
the time spend on it you could basically make a whole new campaign which would provide a lot more playtime for a much larger amount of fans ^^

i personally believe your resources should be focused on the expansions, new campaign, bettering ai, etc. stuff ^^
IIFriggII May 17, 2015 @ 3:25pm 
Originally posted by sgreco1970:
Originally posted by shadowkaly:
Thanks! We really appreciate the feedback and are so very happy that you like the game. We would love to create a map editor. In fact, we woulf have included one at launch - if it was so easy. Actually, designing an easy to use map editor is one of the hardest things to do. I am sure it is much easier when you are Valve or Blizzard but we are only a small team. In addition, we are using the Unity engine to create our maps etc. so we would need to make a new map editor completely independent from Unity for licensing reasons (I would have to check how it is with their new model though). Anyway, it is a big load of work and we needed to focus ressources on the main game first. But never say never.

I totally hear you. Aside from Unity issues (and I no longer know they are preferable now to Unreal's new plan), consider this. Yes, make this game all you can make it. But instead of moving on to a second game when you're done, treat making that editor like the next game. It really will pay off in the end. Again, consider the amount of content that will keep your game alive and keep fans wanting your next version. It is a longer view, but in the end it pays off.
i rather see a dungeon 3 at that point, with all the cool stuff which the current setup of the engine and game just doesn't allow (which they will diffinately through the next many month gather idea's on if not already).

considering how few people actually use map editors in most rts's and how few actually play maps made with them, the time used on them is not worth it at all.
only the biggest company, aka blizzard actually have had high success with it and that is because it wasn't just a map editor but basically the full dev too, which they made as an editor, and even they only had major success with it in their later products.

if dungeons 3 turns out to be a huge success that improve on dungeon 2 idea's then i would say it could be worth checking if the resources should be spend on an editor for that. but for now i would say it is no where near worth it and it's a huge risk to take which could hurt the production and chance of a dungeon 3 :)

that's how i see it at least
Last edited by IIFriggII; May 17, 2015 @ 3:26pm
sgreco1970 May 17, 2015 @ 4:05pm 
I'd be on board with dungeons 3 having a built-in map editor rather than trying to shoe horn it into this engine.
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Date Posted: May 3, 2015 @ 11:34am
Posts: 10