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Please use Ubuntu latest, as this is the only distro we are supporting.
-cheers
Drivers up to date? Also, you could run Steam itself from a terminal then launch the game as normal; or you could attach gdb to the game and (hopefully) get a backtrace. It may also be worth trying nouveau.
1050ti with drivers 375.39
AMD FX 6300+ With 8gigs of ram
Running on a SSD and the game too
Linux Mint 18.1 base on Ubuntu 16.04.2 LTS
Kernel 4.4.0.77-generic
Cinnamon Desktop 3.2.7
Update:
I got pass the cut scene after I was woundering what opiton did it but now everything works again for now.
What I did is went in to the open I set it to this
Vsync off
Anti-aliasing off
Texture Filtering to Billnear
Got in to the game then set it back where the game had it set too now it's not crashing in the cut scene.
Update 2:
The game crash again did the same thing but started with Texture Filtering only thing it still happen to crash then I set it back. After that then change anti-alasing set to off then it worked.
Update 3:
This time I let the game crash 2 times the 3rd time it work with out changing any setting.
Hope all this info helps.
Full specs :
CPU : Intel Core I5 6300-HQ @ 2.3 Ghz
GPU : nVidia GeForce GTX 950M (2GB VRAM)
RAM : 8 GB DDR3
All drivers and packages up to date.
Edit :Lomkey's workaround works for me. But i also skipped the cutscene so there's that.
similar specs to Lomkey and on same OS.
Full Specs[gist.github.com]
I have the same problem with crashing. If I use -force-opengl (in the launch options), the first cinematic runs all the way through fine. However it causes black floors on the second level. Using any other (or none) resulted in the game crashing back to desktop at random times during the first cinematic.
If I use -force-glcore32 (the version I have), I get huge black shapes everywhere on the second level. Using -force-glcore however works fine. BUT, the first cinematic crashes. The second cinematic played through fine but this is as far as I have gotten in the game so I have no idea if using this switch will cause other cinematics to crash.
If I run the game without any switch (i.e. default vanilla launch), the first cinematic will crash. The second cinematic runs fine and the game itself has no graphical glitches. Again, as I am only up to the second level I have no idea if any of the rest of the cinematics will result in a crash,
OS: Arch Linux
Kernel: x86_64 Linux 4.10.13-1-ARCH
Resolution: 1920x1200
DE: Deepin 15.4
WM: Deepin WM
CPU: Intel Core i5-6500 @ 4x 3.6GHz
GPU: GeForce GTX 950
Driver: nVidia 381.22-1
RAM: 16GB
Game version: v1.6.1.32-@145a894
(Cross posted)
I have a laptop with integrated (Intel) and discrete (ATI/AMD) card, if I run the game without any switch I get a very laggy experience and a lot of glitches.
Using -force-opengl I have a more fluid experience, but see black tiles in the second level, while all the flavours of -force-glcore give me flickering and tearing.
The option that worked for me is -force-clamped
It works fine: fluid game, no black tiles, no tearing.
Distribution: Linux Mint 18.1
Kernel: 4.4.0-77-generic
PC: Santech M68 (Clevo P170SM).
CPU: Intel Core i7-4700MQ
GFX cards:
- Integrated Intel HD Graphics 4600
- Discrete AMD Radeon HD8970M - 4GB dedicated
Using open source drivers
Ubuntu 16.04.2 LTS running 4.4.0-77-generic
Geforce GTX 560 Ti running 378.13
Intel Core i5-2500K with 16G RAM
Fingers crossed that this can eventually work -- the game looked interesting and the price was right, just a shame that it doesn't actually play.
==========================
OS: Linux Mint 18.1
Linux Kernel: 4.4.0-53
Motherboard: Gigabyte GA-Z170X-Gaming 7
CPU: Intel Core i5-6600
Memory: 16GB (2x8) Corsair Vengeance LPX @ 2133MHz
Video Card: nVidia GeForce GTX 750 Ti (Driver v375.39)
==========================
OpenGL renderer string: Gallium 0.4 on AMD POLARIS11 (DRM 3.9.0 / 4.10.0-sabayon, LLVM 4.0.0) && 4.10.15 Linux Kernel
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Baffin [Radeon RX 460] (rev cf)
Sabayon Linux.