Dungeons 2

Dungeons 2

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A Game of Winter Absolute Evil
I had a hard time beating this mission, although I likely won't go back to beat it again, any tips how I could have made it easier? Any tricks for that level?
Last edited by Total Eclipse; Jul 15, 2017 @ 7:22pm
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Showing 1-5 of 5 comments
BlueKando Jul 15, 2017 @ 7:40pm 
I would love to help but i would need more detail then that. My memory isnt that bad but just from the mission name i dont remember what was going on there.

In general its a good idea to "rush" tier 2-3 units they are much better then simple tier 1. Especialy with the undead, there tier 1 is for the most part realy crap.

With undead you should build as fast as possible a "perfect" graveyard.
Perfect means that the room is surrounded by walls and 1 or more doors depending on how many exits you need. Rooms have an efficiantcy and the revive time on your tier 1 units is already long (so long that it will at the very least contribute to failure if you dont build them "perfect") but if the room is "perfect" the time is reduced by a serious amount. This is even more importent with the undead since they can not heal and on there tier 1 except for zombies die fast so its highly likely they will die at some point or another.

The unit you can recruit when you build your forge room (the on where you do unit upgrades like faster digging speed) the zombies are your "tank" units its importent on your tier 1 units to let the zombies do there job and let them get hit first while your other units do the damage.

Get the ranged upgrade for skeletons and use them as your ranged damage dealers while zombies "tank" for them.

Before you can upgrade to tier 2 more then 2 wraith (the ghosts or whatever) are enough for mana production(fokus on population upgrades!!!), and skip bats they die to fast and only become somewhat good with all there upgrades and more importently they dont work nowhere.
From there tier 2 (gremlin) on they work in the graveyard and shorten dead timer so of course after you are able to upgrade them (bats) you should recruit at least 2, the gremlin isnt that bad but its not that good ether, but there tier 3 (nosferatu) has an overpowered spell, you should definitly get them.

Its not the worst idea to build at least a small 2x2 guard room in front of your core dungeon, the guard room has a alarm horn structure (relativly expensive!) that you can build there that will automaticaly sound when enemys walk over the room and calls all your units to it and defend.
Plus point if you have your forge room build so that after your horn sounds the zombie tanks (that work there) will be the first to defend. And another point when you build a strong door between the guard room and your core dungeon.
You can even right click (slap) the horn to sound the alarm without enemys walking over the room.

Dont be afrait to build more workers/diggers and drop/dismiss them (in the middle of your thron room) when you dont need them anymore, more diggers are worth the 200g per unit (what i mean is, its cheap!) even temporary considering that every map as at least 1 infinite gold vain.
I personaly start with up to 12 but depending on how fast i need to rush or can allow it i go even up to 15 as far as i remember.
Last edited by BlueKando; Aug 9, 2017 @ 3:58am
Technerdoc Jul 21, 2017 @ 11:37am 
I really have a problem with Meltysand and I don't know how to kill her. Everything else isn't a big deal, but she can kill a whole army without a problem and and I don't see what else I can do right now... :(
Last edited by Technerdoc; Jul 21, 2017 @ 11:37am
BlueKando Jul 21, 2017 @ 2:07pm 
Originally posted by Amaunir:
I really have a problem with Meltysand and I don't know how to kill her. Everything else isn't a big deal, but she can kill a whole army without a problem and and I don't see what else I can do right now... :(

You mean the last mission where meltisand and the evils are fighting over the stones?.

See my general typs and Bumrush her.

You have to get a fighting force ready as fast as possible.
When you have at least tier 2 units you should be more or less fine, of course she is powerful so you will lose units.
And even if you could not finish her in one go. When you have a big enough "perfect" graveyard so at least most of your dead units (better if all) can resurrect in one go just do it right again. She should have lost most if not all her defenders minimum on the first try.

Tier 3 bats (nosferatu) spell batswarm is more or less op it does a ton of damage, you should if possible bring a few of them with you. But skip bats at tier 1 they are to weak and work nowhere, so only recruit them when you can upgrade them right after, with the faster training upgrade at your forge room they will get fighting level fast enough. Bat tier 2 (gemlin) is fine but not as good as your other units but has a realy good spell also, but i never have more then maximal 2 of them (meele caster).

Try to "work with" the other evils, they sometimes also try to get meltisand away from the stones and take them for themselfs (yes this can happen) so dont nessesarly attack moving groups on the overworld there is a good chance they wanted to attack her and at least make your attack after that easyer.

Most people forget that you can invade the dungeons and finish of the other evils, better do that before you go for the finish.

Sometimes meltisand gets realy early control of the stones and the other evils are to stupid to try to stop her, nothing you can do there then try harder or restart.... sorry.
Last edited by BlueKando; Jul 21, 2017 @ 2:15pm
Technerdoc Jul 22, 2017 @ 12:11am 
I made it now.

I think the perfect graveyard didn't help at the start, because you only have one chance. Maybe it dosn't matter that much what you build, but you need enough and very fast from it.

The problem is the beginning. You don't have much time, but you need an good army very fast. When you later have the upgrades then it isn't that hard to beat Meltysand and the other evils are just a matter of time to beat then. I think it helps a lot when you attack Meltysand when one of the other evils just get her bloody nose from her, but better don't hope that they can kill her, this never happen in my game...

...and I always kill undeads when they just have a few hitpoints (with the hand) because they rise from the graveyard with full live and this is much fater then the other way to restore them.
Last edited by Technerdoc; Jul 22, 2017 @ 12:15am
BlueKando Jul 23, 2017 @ 1:58am 
When you are not that fast you have less chances to try. That should be obvious.

Also the advantage of a "perfect" graveyard should be obvious.
Your undead will die sooner or later and the revive time is at least 20% shorter (not perfect results in around 120% resurrection time) so when you do the graveyard "perfect" this should make a notisable diffrence. And the room will get even better over time, when done perfect this will result in another around 25% less resurrection time.
Together with resurrection time reduction upgrades, a big enough graveyard and working gremlins and/or nosferatu (bat upgrades) this will result in your undead army being able to go at it again almost instantly even after a total loss (minus barthas that lazy ass ).
That exatly the reason i keep 1 or 2 gremlins with me even after i could make nosferatu out of them, as quischy meele caster they most likely die first and the fact that they are just tier 2 they resurrect very fast and help resurrect other losses.

Slaping does not do that much damage so when your undead are not already very close to dead the time waste of slaping them to dead alone... man they could have worked or did something else worthwhile.
Last edited by BlueKando; Aug 9, 2017 @ 4:01am
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Date Posted: Jul 15, 2017 @ 1:01pm
Posts: 5