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ER is deceptive as even if you think there is no lag it's still there even if it's fractions of a second. I can't count the times i tried to parry and the boss phased through me with no damage but also no parry. I just gave up trying after a while.
Eh, good P2P is also possible, e.g. Warframe does it quite well from my experience. Dedicated servers would be nice of course, but they can totally make a good product without them
Fingers crossed that they address the issue and not just copy-and-paste the ER recode, that just won’t work…
If the game doesn't get dedicated servers, or heck even a ping filter, its going to be dead a month after release.
After the backdoor issue that took them way too long to even acknowledge and then fix by taking ALL souls games offline. I don't see them succeeding in a "co op only" rouge lite with a sort of battle royale storm mechanic.
That was the most silly way of dealing with lag. So if you hit someone that is already 5 meters away from you but on your screen you are closer it's a what is called "favour the shooter" in games. Which isn't an issue in actual shooters because of the ping limiters and dedicated servers that minimize the issue. but with p2p and no region filter, ping based matchmaking it just favours people with horrible connections.