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Hack and blast through the restless Afterlife and reunite with your long-lost love!⚔️💀
Our team also has their own preferences when it comes to the weapons. Someone from our team loves using the hammer because of its high burst damage and its ability to allow Avelin to reposition before she lands an attack. They also paired this with a loadout that allows players to pull enemies into one area before finishing them off to vacuum enemies into hammer time! Another dev created a DPS crossbow build, which ended up outperforming their melee weapons! We even have someone who likes to stay true to the Grim Reaper style by sticking with the scythe for fast-paced combat.
Whenever we receive feedback, we also need to consider where it comes from. We want Grim Trials to be enjoyable for everyone, including players who do not usually play action games, so we have to analyze all inputs carefully before making balance changes. For example, when a playtester says the game feels too hard because the weapons seem weak, it occasionally doesn't align with the experience of our other players. This means we have to make doubly sure the comment comes from someone who is not familiar with action roguelites, who would have a different perspective from players who are more experienced with the genre.
This is also the case for the crossbows. When we were researching medieval weaponry, we wanted to find a tool Avelin could wield in her off hand. While we were developing the key art and imagining something like a ye olde John Wick, we realized only one thing was going to get the feeling of tactical precision across: a one-handed crossbow.
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