Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also see what other modders are doing. They'll edit a bunch of files which will give you a feel of how creating or modifying an existing class works.
Got some other ideas that i cant figure out, but i should prolly just go directly to the modding forumns for that. idk how active it is, but, theyll know best.
Oh and your save will become unusable if you uninstall with any of them in your graveyard as well. Adding the class back will make it work again.
*edit* i would really love to backup my save data though. For convienience and testing consistancy. So if u know how to do that, itd help alot :D
Personally, I generally have 1 vanilla run, 1 mod class run, and 1 just for testing things out with mods.
Keep it seaparte and be aware that you may destroy a modded run accidentally and have to start over on those saves. But that's all part of the fun in testing and using mods.