Darkest Dungeon®

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SPINE: Animation help and some questions
Hi there, I have recently started to mod and I am working on a new class right now.

However I did run into a bit of a problem. That problem is called SPINE and since I am pretty much completely useless when it comes to animation, I would like to ask if anyone can point me to any kind of guide on animation for Darkest Dungeon.

Alternatively, I seem to be having trouble with importing existing .skel files, which would make the learning process much easier, any idea what the problem might be?

Thanks in advance.
Originally posted by Scorpiova:
The 60-70 dollar version of spine works fine - it's more affordable and very functional. It is what I use.

In the Essential version it is challengin to make your own skeletons and animations - but you can import the existing skels of the vanilla heroes, and use that as a base - that's what I do.

To the OP

-Make sure you are running Spine in version 2.1.27
-To import say the Walk Anim for a hero - go spine drop down - import data - travel to your dd directory - heroes - choose hero - anim - choose the skel you wish to import.

Then you just need to setup your art assets in the spine directory - and use art pieces to attach tio the existing skel.

I warn you this is not an easy process and a steep learning curve if you have no animation experience. Also there are some useful posts in the early days of steam workshop that include conversations between myself and one of the devs on details that are useful.
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Showing 1-14 of 14 comments
Idanwin [SLUG] Jun 26, 2018 @ 10:54am 
Congrats on spending $200 on your problem! Have fun with it!
Crest Of Artorias Jun 26, 2018 @ 10:56am 
You are quite the happy camper are you now?
Idanwin [SLUG] Jun 26, 2018 @ 11:43am 
Not really. I'm p1ssed off :-)

EDIT: ffffffffing steam censor

Anyway, I spend time making a mod only to discover the giant paywall after I already had my textures and data files which are now worthless unless I pay for this software which I can't do and I've been pretty darn irritated by that for the past couple of days. DD is an amazing game and I'd love to contribute to it, but am locked out bc of ffffffing spine.

Best of luck in your own endeavours, I hope I'll get to enjoy your mod(s)!
Last edited by Idanwin [SLUG]; Jun 26, 2018 @ 11:56am
The author of this thread has indicated that this post answers the original topic.
Scorpiova Jun 26, 2018 @ 12:20pm 
The 60-70 dollar version of spine works fine - it's more affordable and very functional. It is what I use.

In the Essential version it is challengin to make your own skeletons and animations - but you can import the existing skels of the vanilla heroes, and use that as a base - that's what I do.

To the OP

-Make sure you are running Spine in version 2.1.27
-To import say the Walk Anim for a hero - go spine drop down - import data - travel to your dd directory - heroes - choose hero - anim - choose the skel you wish to import.

Then you just need to setup your art assets in the spine directory - and use art pieces to attach tio the existing skel.

I warn you this is not an easy process and a steep learning curve if you have no animation experience. Also there are some useful posts in the early days of steam workshop that include conversations between myself and one of the devs on details that are useful.
Last edited by Scorpiova; Jun 26, 2018 @ 12:21pm
Crest Of Artorias Jun 26, 2018 @ 1:35pm 
Boy are you right on that note. That walking cycle gives me the trouble as hell :D

I will go look for those posts you mentioned.

Mind if you ask you some questions as well?
Scorpiova Jun 26, 2018 @ 4:02pm 
Originally posted by Crest of Artorias:
Boy are you right on that note. That walking cycle gives me the trouble as hell :D

I will go look for those posts you mentioned.

Mind if you ask you some questions as well?

No problem.
Crest Of Artorias Jun 26, 2018 @ 11:16pm 
Very much appreciated.

From your experience, whats a good length for a walk cycle and or combat cycle? Is there anything I have to look out for? Like does the amount of frames used in either cycle have to be devideable by two or something like that?

Scorpiova Jun 27, 2018 @ 1:53pm 
Originally posted by Crest of Artorias:
Very much appreciated.

From your experience, whats a good length for a walk cycle and or combat cycle? Is there anything I have to look out for? Like does the amount of frames used in either cycle have to be devideable by two or something like that?

I recommend loading up the walk animation of one of the heroes - you can see exactly how they are setup. Personally I just use one of the existing animations.

To be honest I use the Grave Robber walk skeleton for almost every class (especially the female one's). I also use Plague Doctor's walk skeleton for any class with a long robe/dress.
Crest Of Artorias Jun 27, 2018 @ 10:59pm 
I just figured out how to do that :D

It took me sometime to figure out that in order to "IMPORT" the skel files I have to have the tool running in 2.1.27.

You told me as much, but I figured you meant exporting :D

Thanks, that helped alot!
Crest Of Artorias Jun 28, 2018 @ 1:04pm 
Yay, I managed to get it to move.

Link[orig00.deviantart.net]
Last edited by Crest Of Artorias; Jun 28, 2018 @ 1:05pm
Idanwin [SLUG] Jun 28, 2018 @ 3:59pm 
Nice. The ball should swing in the opposite direction that the arm is going however.

And that flap could really use some deformation worth $299
Last edited by Idanwin [SLUG]; Jun 28, 2018 @ 4:01pm
Scorpiova Jun 28, 2018 @ 4:16pm 
Originally posted by Crest of Artorias:
Yay, I managed to get it to move.

Link[orig00.deviantart.net]

Looks awesome!
Crest Of Artorias Jun 28, 2018 @ 10:53pm 
Originally posted by scorpiovaeden:
Originally posted by Crest of Artorias:
Yay, I managed to get it to move.

Link[orig00.deviantart.net]

Looks awesome!


Thanks :)
Devetaki Jan 28, 2023 @ 10:45am 
Originally posted by Scorpiova:
...
I recommend loading up the walk animation of one of the heroes - you can see exactly how they are setup. Personally I just use one of the existing animations.
...

Hey there, long time ago, but i started recently working with spine. Only discussion I found on this topic.
Already managed to edit some animation and show them ingame.
Though i had to layer the png first and then put all layers together in Spine.
...BUT "loading up any animation", how would I do that? Since alle the pngs are onelayered and there is no JSON file.
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