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Αναφορά προβλήματος μετάφρασης
There could also be a lighting layer, but from what I am aware it is only used when you get 100 stress.
What the problem is:
This image uses that color and alpha channels that you can see in the tab next to the layers tab, and they might become more visible because of some ingame blend mode .. so the area that isn't on the white areas on the alpha channel needs to be colored black to not be seen..
I do not know why you got white squares, maybe you filled with white before removing the color, but when you removed them then it only affected the alpha channel and the color remained on the rgb channels
The fix: (backup first)
(EDIT: Just saw this option, when exporting, try unchecking "save color value from transparent pixels" .. if not then try the way I first did it)
- Color picker, click a transparent area
- go into the channel list .. click the Alpha channel to unselect it (NOT the eye icon)
- fill tool .. color black .. fill whole selection
- select Alpha channel again
And DONE .. *fingers crossed*
It was a couple of layers that added some kind of light, but in the whole image, making those white thingies to show!
Also followed your instructions to make sure i don't miss anything, and it looks way better, I only made the combat sprite, and got to excited to see it working that I closed the game before taking a screenshot, asa I repair every pic I'll send capture to see the succes =)))
Edit: Here are the screenshots =)
https://imgur.com/a/7yMmNg7
Thanks, you saved me from reaching 200 stress IRL