Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But if you would lower at the current state of the game the crit-damage - i think overall problems with the whole gameplay and balancing would appear. At the moment, your own crits are mighty and with a bit skill and a bit luck you kill everything in an instant, having a party with kind of 40% crit-change in the dark and more. This is possible but i dont think its the norm.
All more normal parties i think depend on the much more rare crits with theire heroes and the survival might depend on these extra 15 damage your crit might deal. The enemie crits are especially later in the game devestating, and i think yours should be too, as long as the current system exists.
As long the "luck" is that mighty in the fights - what isnt overall a bad thing in some way imho - that long you will need the possibility of dealing possible crits like it is possible at the moment.
And i think these "crit-builds" of characters like other char-builds, is one of the few current possibilities for you to turn the favor of the game more in your own direction. With "random" skilled and equiped guys, you will die on level 5 much more often, then with a party of specialized chars. Having at least one sick crit-damage-dealer in your party is vital in my opinion.
To be fair, those are most likely the ones that have -100% damage modification (like the Hellion WALP Stun)
Critical Strike Chance does go up, but I don't think that it is a significant issue if:
-Critical Strike Damage base values goes down from what sometimes appears as +400% damage to a more modest +100% damage
-New Items that can give Bonus Critical Strike Damage (it can be with items that currently have increased Critical Strike Damage)
-Abilities that increase individual hero Critical Strike Chance also increase Critical Strike Damage (more reason to use those self-buffs)
-With more Darkness, reduce the stress relief gained from Critical Strikes
-Grant items that give bnous Stress Relief in combat (and not only in camps)
the list can go on but I need to make dessert.