Darkest Dungeon®

Darkest Dungeon®

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LOL! The hag breaks almost every game mechanic taught to the player so far.
- hag gets 2-3 turns per turn (into the pot, season, season, in one turn, LOL)
- invincible self healing pot
- in the pot you take damage per character action, so ~10 damage for the hag's turn, etc.
- cannot retreat from the battle
- 0 dodge pot can dodge

I don't care that the fight is hard, but it's essentially cheating because it changes all the game mechanics up to this point.
Naposledy upravil Vehementi; 10. úno. 2015 v 18.13
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Zobrazeno 115 z 86 komentářů
It's definitely a little on the ♥♥♥♥♥ side, but "get your ♥♥♥♥ together devs" is a bit harsh, I think.
general consensus is, every boss has a gimmick. Burn down the boss ASAP.
The hag can be annoying due to the pot being 2 wide and her attacking twice if someone is in the pot but she has low life in comparison to the other bosses so burning her down is very possible.
She also takes double damage from DoTs due to her double action rate.
I too find it crazy that the cauldron can dodge xD thats one slippery cauldron allright!

I havent seen the hag getting 3 turns tho, only 2 so far. The most annoying thing about this boss fight is that the cauldron is at front imo, havent had that many issues with her tho.
bleed and blight her
ez
ez
Bomoo původně napsal:
It's definitely a little on the ♥♥♥♥♥ side, but "get your ♥♥♥♥ together devs" is a bit harsh, I think.
IDK these are super basic game yet critical design mistakes.
im guessing most boss fights are going to be trial and error where error is death in this case and in the case of running away yes you can run away as i did although it cost me a death and i left someone in the pot and they died as well!!! now that i know what kind of boss battle it is i can build a team to attack that back row as the real thing to learn in this fight is that you just cant run in and whoop front dude till all falls. I generally take a mix team so i can attack a couple zones if needed but i didnt have much hope for spot 3 and 4.
The method I'm using, 3 hellions and 1 vestal (also can change 1 hellion for 1 highwayman), the vestal is only useful for having your team with good hp when you reach the boss room, whoever will the Hag pick to put in the pot, you'll have 2 or 3 hellions with the ability to strike the 4th position, and if she picks the vestal, 1 hellion can use her charge up to the 3rd position, that's also useful.
Vehementi původně napsal:
Bomoo původně napsal:
It's definitely a little on the ♥♥♥♥♥ side, but "get your ♥♥♥♥ together devs" is a bit harsh, I think.
IDK these are super basic game yet critical design mistakes.

design mistakes?
just cause you don't like mechanics doesn't make them design-"mistakes". bosses are ment to be gimmicky, the hag is perhaps the easiest boss currently, simple cause of her tiny healthpool.
but i do agree in one point...the pot shouldn't dodge..guess you can't "fail" an attack, but reading dodge while bashing a pot is kinda funny.

pick a group where all can attack the hag (keep position change in mind), get atleast 1 or 2 dots and the fight is over in no time...forgett about the pot...
The first time I encountered the Hag it was a total wipe for me too.

The second time, I tried the following strategy: Build and upgrade (items and skills for) a team of Resolve level 2s led by a Hellion with her "Battle Trance" (+10 ACC; (Monster Size: 2) +20% damage) camping ability and three-slot Breakthru attack. Pile on some crit-enhancing items. Now you can have your cake[d-in-stew adventurer freed] and [make the Hag] eat it too.

As guides suggested, the team was built on favourable quirks (Weald Tactician, Slayer/Hatred of Mankind) and making sure everyone could hit the back line, including the healer. Excluding the Hellion, I let adventurers hover at Death's Door and focused on the Hag.

My team was: Vestal, Occultist, Bounty Hunter, Hellion.

Resolve level appears to increase their resistance levels to things that whittle them down (traps, bleeding, blight) over the course of a misson, helping to give that little bit of an edge.
just lost a full lvl 3 team to this hag she does 3-4 actions per round u lose 1 toon per round because she always puts one in the pot , the pot resets after you flip it , yet for some reason the fat lard arse hag seems cat like on her feet making her dodge attacks easily and your toons can NEVER dodge hers. On top of that some of your attacks dont reach her because she is behind the pot .. seriously.
josephdw106 původně napsal:
im guessing most boss fights are going to be trial and error where error is death in this case and in the case of running away yes you can run away as i did although it cost me a death and i left someone in the pot and they died as well!!! now that i know what kind of boss battle it is i can build a team to attack that back row as the real thing to learn in this fight is that you just cant run in and whoop front dude till all falls. I generally take a mix team so i can attack a couple zones if needed but i didnt have much hope for spot 3 and 4.

No, there isn't a retreat button for this fight.
rasabt původně napsal:
Vehementi původně napsal:
IDK these are super basic game yet critical design mistakes.

design mistakes?
just cause you don't like mechanics doesn't make them design-"mistakes". bosses are ment to be gimmicky, the hag is perhaps the easiest boss currently, simple cause of her tiny healthpool.
but i do agree in one point...the pot shouldn't dodge..guess you can't "fail" an attack, but reading dodge while bashing a pot is kinda funny.

pick a group where all can attack the hag (keep position change in mind), get atleast 1 or 2 dots and the fight is over in no time...forgett about the pot...
Yes teaching players various basic facts about the game (you can retreat from battles, enemies get 1 turn per round, you take DOTs once per your turn, things aren't unmovable/invincible, etc.) and then doing a 180 on those things is a game design mistake. Consider fighting the boss at the end of Portal - all of the things you learned throughout the game (using the portal gun, momentum, etc.) apply. If suddenly portals hurt you or the gun didn't work at all or momentum jumps stopped working, that would be a *mistake*, yes.
Vehementi původně napsal:
- hag gets 2-3 turns per turn (into the pot, season, season, in one turn, LOL)
- invincible self healing pot
- in the pot you take damage per character action, so ~10 damage for the hag's turn, etc.
- cannot retreat from the battle
- 0 dodge pot can dodge

I don't care that the fight is hard, but it's essentially cheating because it changes all the game mechanics up to this point. Get your ♥♥♥♥ together devs!
How about the pot dodging my attack i had to laugh at that one
Want to beat the hag?

Ignore the pot and bring characters that can attack the 3-4 slot.

Seriously. Ignore the pot. The hag's attacks inflict minimal damage to your characters and only moderate stress. Presuming you camp the room before the hag and get your characters mostly healed and to low stress levels, this fight is a pushover. The pot is only there to bait you into freeing your trapped character, wasting your turns when you should just be focus firing the hag.
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Datum zveřejnění: 8. úno. 2015 v 12.28
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