Darkest Dungeon®

Darkest Dungeon®

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Umbert Feb 7, 2015 @ 4:22pm
"Close" and "Take All" Buttons
Could you please seperate them. I always misclick on the close button by accident and then all the loot is gone. It is right there where I click to advance my party - Yes I am that clumsy.

Maybe let us reopen the container to see the loot again. Or better put an X in the upper right corner of the loot dialog-box and one big Take All button at the bottom.

Cheers.
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Showing 1-13 of 13 comments
[AiF]Waffles Feb 27, 2015 @ 8:56am 
Or just alternate their positions so it's "Take All" on the left and "Close" on the right.

I just started playing and this is really driving me crazy. Most games use mouse click to speed up or close character dialogue and since there is always a ~2 second pause after character actions etc., I tend to get clicky right before the box pops up. It also doesn't help that using my mouse to navigate forward through a dungeon puts my cursor right where the box pops up.
Last edited by [AiF]Waffles; Feb 27, 2015 @ 8:57am
Demut Feb 27, 2015 @ 9:08am 
Here's a tip, developers: The 80-20 rule. The basic observation here is that in many situations you will have one choice that gets routinely taking 80% of the time while another is taken merely 20% of the time. Now the idea of the 80-20 rule is to design any process around those choices in a way that makes it easier to take the 80% choice than it is to take the 20% choice.

In other words: Taking all items (which is the default, more common choice) should be considerably easier to do than closing the window. This is all the more so because the latter choice entails possible negative outcomes (missing out on equipment) which the "take all" choice does not.

tl;dr address OP's idea already
Last edited by Demut; Feb 27, 2015 @ 9:08am
Alkirin Feb 27, 2015 @ 5:36pm 
Actually... is there EVER a circumstance in which someone would NOT want to pick up everything?

I'm only aware of the case where your inventory is full, in which case the prompt forces you to resolve the issue. So.. really. Why is there even an option to reject the loot?
Hij@ck3r Feb 27, 2015 @ 11:01pm 
Well, if space is short and the dungeon long, it's imho kind of usual that you dont want to take every crap with you. Maybe you want only the more valubale gems out of the fight-loot or you want only the crests but not the deeds out of a chest etc. The choice of taking all or not select yourself or close the thing is good.

But though by the meantime im kind of accustomed now with the buttons it still a bit tricky and once in a while even after several hours you accidentely close loot-windows you dont want to^^.

I share the opinion of Ubert - instead of the close-Button a cross in the corner like in many other windows in the game might be more comfortable.

<=> eitherway, all of the "problem" would be irrelevant, if the loot wouldnt instantly disappear after closing. It's okay for me that things can disappear if you leave an area. But it would MUCH better for the overall item- and inventory-handling in dungeons if you would have the possibility to leave the loot-window without losing the stuff "on the ground" completely.

At least the possibility to see the quantities of all your items in your group's inventory while watching inside a chest or stuff would be great!

!! Watching into loot, seeing a shovel and being neither able of looking on the map-screen wether there might be scouted walls ahead, nor being able to see the quantity of the items you have in your inventory is frustrating.
Maybe you got a stack with one bandage with only one - you might destroy it and make this way room for the shovel. But maybe its not a stack of one, but 5 bandages - what you might NOT destroy for one shovel... well you never know if you dont remember it...
Bomoo Feb 28, 2015 @ 6:46am 
Or, alternatively, the loot shouldn't evaporate if you click on Close, but stay in that room if you ever are able to backtrack and pick it up.
Demut Feb 28, 2015 @ 6:58am 
Originally posted by Bomoo:
Or, alternatively, the loot shouldn't evaporate if you click on Close, but stay in that room if you ever are able to backtrack and pick it up.
Exactly.
NPC Feb 28, 2015 @ 7:55am 
Originally posted by Bomoo:
Or, alternatively, the loot shouldn't evaporate if you click on Close, but stay in that room if you ever are able to backtrack and pick it up.

Yeah, agreed. If I loot a container in a room, can't take everything, then camp in that room to relieve my load of the firewood, upon waking up I should be able to pick up the remaining loot.
Hij@ck3r Mar 1, 2015 @ 4:53pm 
Yeah.
I mean, its okay, if you leave a chest with stuff behind - doesnt matter wether you never opened it or looted it and left something in it behind - and after traveling a few rooms and coming back the stuff is gone. Thats plausible.

But...well, i went into a room. locked chest. Thought: I'll rest first here, then i loot it. Okay, i rested. Surprised. Killed the guys. Recognized, the chest was ... vanished. Dont know where it went^^...
Demut Mar 3, 2015 @ 3:59am 
Originally posted by Hij@ck3r:
I mean, its okay, if you leave a chest with stuff behind - doesnt matter wether you never opened it or looted it and left something in it behind - and after traveling a few rooms and coming back the stuff is gone. Thats plausible.
No, it isn’t.
Hij@ck3r Mar 3, 2015 @ 12:15pm 
In dungeons and forests, swarming with pighumans, brigands, evil cultists, necromancers and overrun by an undead army and blighted zombies...? It is^^.
We should be glad finding any loot at all in these crowded areas^^...
Demut Mar 4, 2015 @ 8:40am 
Uh, what use exactly do blighted zombies have for gold or bandages? Also, we killed those ♥♥♥♥♥♥♥, there should not be anyone left to steal our stuff.
Hij@ck3r Mar 4, 2015 @ 8:41am 
Hm, good point^^
Orion Mar 4, 2015 @ 8:47am 
I think another dialog box should appeared when you click 'close', like 'are you sure you want to discard the remaining item?' then 'yes' or 'no'.
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Date Posted: Feb 7, 2015 @ 4:22pm
Posts: 13