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I just started playing and this is really driving me crazy. Most games use mouse click to speed up or close character dialogue and since there is always a ~2 second pause after character actions etc., I tend to get clicky right before the box pops up. It also doesn't help that using my mouse to navigate forward through a dungeon puts my cursor right where the box pops up.
In other words: Taking all items (which is the default, more common choice) should be considerably easier to do than closing the window. This is all the more so because the latter choice entails possible negative outcomes (missing out on equipment) which the "take all" choice does not.
tl;dr address OP's idea already
I'm only aware of the case where your inventory is full, in which case the prompt forces you to resolve the issue. So.. really. Why is there even an option to reject the loot?
But though by the meantime im kind of accustomed now with the buttons it still a bit tricky and once in a while even after several hours you accidentely close loot-windows you dont want to^^.
I share the opinion of Ubert - instead of the close-Button a cross in the corner like in many other windows in the game might be more comfortable.
<=> eitherway, all of the "problem" would be irrelevant, if the loot wouldnt instantly disappear after closing. It's okay for me that things can disappear if you leave an area. But it would MUCH better for the overall item- and inventory-handling in dungeons if you would have the possibility to leave the loot-window without losing the stuff "on the ground" completely.
At least the possibility to see the quantities of all your items in your group's inventory while watching inside a chest or stuff would be great!
!! Watching into loot, seeing a shovel and being neither able of looking on the map-screen wether there might be scouted walls ahead, nor being able to see the quantity of the items you have in your inventory is frustrating.
Maybe you got a stack with one bandage with only one - you might destroy it and make this way room for the shovel. But maybe its not a stack of one, but 5 bandages - what you might NOT destroy for one shovel... well you never know if you dont remember it...
Yeah, agreed. If I loot a container in a room, can't take everything, then camp in that room to relieve my load of the firewood, upon waking up I should be able to pick up the remaining loot.
I mean, its okay, if you leave a chest with stuff behind - doesnt matter wether you never opened it or looted it and left something in it behind - and after traveling a few rooms and coming back the stuff is gone. Thats plausible.
But...well, i went into a room. locked chest. Thought: I'll rest first here, then i loot it. Okay, i rested. Surprised. Killed the guys. Recognized, the chest was ... vanished. Dont know where it went^^...
We should be glad finding any loot at all in these crowded areas^^...