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You sure about that, Ive gotten good quirks on people with high stress, heck 2 of my guys went insane together and came out with possitve quirks.
I think the balance of early / late game costs are definitely in need of looking at though (and they probably will be changed). It just seems like getting started it's impossible to make use of town services while still being able to fund well-equipped parties... but after a few upgrades you're making tons of gold and at the same time town services are like half the price they were. It flips very, very quickly from "can't do anything" to "gold coming out of my ears".
http://steamcommunity.com/sharedfiles/filedetails/?id=387698076
On lvl up your hero will endure the stress better, and can be upgraded with stuff : blacksmith/guild/survivalist, all those -prior upgrade of structure- have lvl requirement.
About negative quirks go to sanitarium and get rid of em (at least of the more annoying ones).
Probably lot of things that you have adressed just need a better understanding of game mechanics.
Your goal (not yet available as the darkest dungeon is not in ea) is to redeem your family wealth and honour by defeting even the deepest lvl of the darkest dungeon.
What you mean with "character customization awful"? pls elaborate a bit more.
Also if you guys go mad when you die or because some random event that you find unfair or you expect games which hold your hand or with a linear difficulty in the future just AVOID anything with the "roguelike" tag.
This isn't a roguelike in its strict definition but it has roguelike elements. You eve played dungeons of dredmor?the pit?FTL? Dungeon of Endless? etc...
You will die and death is permanent, content being random it will happen. What you can do is understand base mechanics and try to minimize risk.
Don't like it. Avoid it. But this was made clear even on early kickstarter phase of this game.
my character rarely get stressed out at low level dungeons... in fact, I think only 1 time in level 1 dungeons... and I feel like the game is fairly balanced (from what I can see)
negative quirk might seems very bad... but remember the overall stats of character are 2 digits... so those % aren't really that much...
I feel like using suicide squad is a bad, cuz you never get your party level up.. just wasting time and money... pick a roster of 5 proper healers 5 front line and 10 aoe/dps
my favorite character is probably crusader.. good dps (even stronger against unholy) good tank, and one of the camp skill that allows him to heal and reduce stress on all other character..
utilize the camp and that ability can really make a difference
and a bit of grinding is very much needed... i lost my very first lvl 3 team in a map because i didn't grind enough to level blacksmith/ guild/ any of their equipment and skill properly...
once i level them up, game seems fairly easy ... (except there will be more enemy that generate stress later)
You can get good quirks even when you're stressed out just as LostHero said before me. And the leveling is fine, when they level up you can upgrade there abilities, weapons, and armor and they become a lot more effective even after the first level up. Keep in there, game has a difficult learning curve for most. If you wanna talk team compositions just message me if ya want!
CHEERS
I didn't knew about level stress reduction and equipment. Of course I knew for sanitarium, i have an other topic where people drops obivous answers like go to sanitarium to remove Tippler and Gambler...
For character customization, well, it's related to level up. In fact yes you are right I was asking to the developpement team what was the purpose of levelling but in fact i just want better understanding of game mechanics.
About roguelike... it will be an endless debat and here i'm talking about difficulty.
If you loose and suffer of ignorance: it's punishment.
If you loose and grasp why : it's difficulty.
Grinding is fun when you have a result. And now with your help i understand why i've lost quite a lot of time.
Thank you !
N.B: Yeah more explanations in game would be great !
I don't think that's how it works. You raise the "level" of a dungeon by completing runs, sure, but I think that's just to unlock boss runs and higher level versions.
Thanks man you saved my day because I potimised like a devil my teams for bad results at the end. The fact was i needed to choose the appropriate quest level for character levels.
A lvl 0 quest for a lvl 1 or 2 character is wrong.
Oh man you just saved my day i will try that immediatly
The level thing is the path to the boss, so you unlock the boss dungeon after completing a set number of quests, however you will still get lvl 1 missions always, as far as I know. It just gives you the option of doing harder missions.
I agree. Early game is chalenging and you can get screwed by rng, but once you have some lvl 3 characters and some town upgrades it seems to be smooth sailing. So I wouldnt mind a dificulty spike in the late game. I have not yet tried the elite missions so maybe the difficulty soike is already in place there? We´ll see