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It's all about management. As your heroes level up, the less stress damage they take. The Jester's de-stressing skill is mostly for midigation. Use it when stress levels are too high or too low. You can save someone from going insane or keep everyone sane throughout the run. If the stress levels are in the middle, you're better off using him for buffing or bleeding out the enemy.
Characters:
Only invest in characters that have good quirks. For exmple, I have a Bounty Hunter with the skills Hatred of Mankind, Unholy, and Eldritch. That allows him to to bonus damage to 3 of the 4 enemy types. If you don't think a hero is worth investing in, then don't. Just dump them and get a replacement.
Interactive Props:
They do give you loot/buffs, you just need to use the right provisions on them. Here's a list of what works with what: http://steamcommunity.com/app/262060/discussions/0/611696927930332424/
The whole game is balanced against you and it's all about dealing with a bad situation. It says so right before you load up your game. Don't let your pride get in the way of retreating from a bad battle or abandoning a mission. Run to live another day. You still keep the loot you find. Learn as much as you can about the mechanics, your heroes' skills, and the enemies you encoutner. The most annoying enemies are always at the back, so take heroes that can hit the back. Plauge Doctors can stun the back row. Hellion with If it Bleeds can hit the back row. Bounty Hunters can mark tougher enemies to inflict more damage, etc.
Didn't notice lowered stress intake, though didn't see hero above level 2. They get so many bad quirks that they seem to be equal to level 1 heroes. It takes plenty of gold to recover, training newbie anyway results in same quirk situation. I still think that stress is way too easy to get and way to hard to deal with, probably that spoils most of the game for me. Will see how it goes later on. Thanks again! =)
Then plague(or bounty) then vestal, or occultist. You can also run vestal and occultist together, if so have crusader in front and bounty second.
Haven't really bothered with jester, graverobber much ,but i'm sure they could be useful perhaps at higher resolve lvl. Kinda given up on highwayman as he doesn't really bring any decent support and is a bit squishy.
Haven't played hellion much, haven't looked that much at her skills.
P.S i have only had one afflicted hero so far and he turned virtuous. Even did one dungeon without food and one withour torches. If you get medium weald mission it's better to harvest food from carcasses with med, don't bring so much food. 2nd EDIT : 8 ( or maybe it was 9) at lvl 3 resolve.
Edit: Also your campfire skills play a big role in the medium (firewood) missions so you may or may not want to invest at survivalist shop.
Kinda random info, i realise after typing it maybe it's not so related to what you were talking about.
No problem!
@ Relarious
Highwayman are amazing for aoe damage. Invest in his skill Grapeshot. It hits three enemies and helps whittle them down or just wipe out a bunch of low hp enemies at once.
Jesters are a bit of a mix bag. Some people use him as more of a general purpose class or just don't like him very much. I happen to love the Jester for his buff and de-stressing skills. Dirk stab is also great for taking out that one last enemy with low hp and Harvestor is great for inflicting bleed if he get's shuffled around.
Hellions are amazing. Their best skills are Iron Sawn for hitting the fourth enemy and If It Bleeds for bleeding out tougher enemies and hitting the middle enemies.
Ghouls are a bit broken as well, I think, but I don't see them as often. Mainly the issue being their significant HP/dodge rate combined with the ridiculousness of their Skull Throw(11 HP + stress damage at level 1? Really?)
crusader's lance can oneshot the midget undead. Also there's plague doctor's 2 man stun. You could also pull them forward to deal with them.
However, I can never seem to drop all the tempting or stressful bastards quickly enough due to some quirk of the RNG. I swear, this game is my penance for being too brutal as a GM in tabletop games...
Also yeah, simply the RNG could potentially drive YOU insane along with your heroes. So be careful, dim the lights.. and keep a torch lit..
I've even tried buying 12 torches (which while were on it, seem to run out so fast) to alway keep it light; a Jester and Crusader to help lower stress, and most my team is insane before half the dungeon is done. Add in all the negative side effects stress add to boot, and I feel that some tweaking and balancing is really needed. Which is great, because that's what EA games are for, tweaking/balancing before release.
Oh, and as a "P.S.", I've heard quite a few people say "This game is so easy", but they seem to use the tactic (exploit?) to suicide run level 0 parties through dungeons to make money. I am now doing the same thing (since I can't find any other way to make money, to heal all the stress), but am finding that tactic really awful and untheamatic.
Pretty sure that's not an exploit, it may be "cheesy" but it's singleplayer.
I think what you need to do is get a list ready on your computer desk with curious and needed objects to open them, that's the way i've managed to get good gold gain ( written it all down on paper, kinda like a manual)
(and no i dont run suicide runs,), got 2 char deaths to hilarious accidents when testing the game)
rule of thumb: 8 torches 12 food with no camp. Per camp 8 torches and 8 food extra, sometimes extra food (since some lvls can be really long if you go wrong)
Then you wont run out of vital stuff,
The only thing that is realatively correct is the grinding. I say relative because it does not always feel like grinding, because the gameplay is fun for many.
Stress is hard to handle if you try turtle it out during the big combat.
There are 3 ways to handle stress effectively in my opinion.
1. Rape everything, run triple hellions + vestal or if you want a balanced party then vestal+highway+robber+hellion
You wont get stress that fast because you will annihilate everything, no matter how many or few enemies.
2. Keep one enemy left, stunlock him. Then spam stress reduction (i did this to start with, but the strat got too time consuming imo.)
3. Camp at a good time, have stress reduction camp skills. I cannot stress enough how insane leeper is at stress reduction with a highwayman using gallows humor. Add a 8 food feast to that, and you got all stress wiped. Combine this with point #1, and you plow most.
Scource: Just beat the last tier of bosses without trying very hard.
Running lelvel 0 doomed parties doesn't sound like a fun mechanic and more like grinding, limiting that isn't a solution either, probably it needs some stress mechanic tweaking so that one doesn't have to send poor newbies over and over to recover main party. Not sure what was meant by easy, but it again implies that game mechanics is flawed. So, waiting for some rebalance announcement maybe? =)