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Well, my late-game party kills them off quite easily -- exactly by stunning and finishing off in 2 turns. Yet my 0-lvl party was devastated by it. I had 2 damage dealers, 1 healer and 1 caster. It was summoning new Ectoplasms every 2nd turn, and criting with Big Slime every other turn, so first I've lost my damage dealer, then my healer, then the 2nd dealer, then the caster. It was all in like 11-12 turns too.
Man, I was so angry. This each-turn-summoning crap has to go, seriously.
It did use that attack every 2nd turn. And every other turn it was criting with Big Slime.
Also, my DDs kept missing on those smaller Ectoplasms (with 80 ACC, what the hell?), or dealing 5-7 DMG (Ectoplasm has 8 HP).
They might want to add cool down to abilites? I dont see the problem as I found it odd how even my party didn't have cool downs.
Would you feel like XCOM had cheated you when you took a squad of rookies with no armor and assualt rifles against a mid-game mission and they lost?
First of all, your point is invalid. Large Ectoplasm does appear in Lvl.1 dungeons. Not entirely sure though, which one that was -- Warren or the other one, the shroomy one (most likely the latter). What I'm absolutely sure about is that it was a Lvl.1 dungeon.
Second of all, I don't have any problems with game being hard. I have a problem, however, with some of the abilities being broken. Large Ectoplasm being able to summon smaller Ectoplasms and them being able to summon another Large Ectoplasm... That just seems broken to me.
Enemies appeared that die in 1 hit from everything.
You gave them a turn.
They summoned a large slime.
The large slime summoned more small slimes, which also die in 1 hit from everything.
The large slime can't summon other large slimes, which don't die in 1 hit.
So what's the problem here?
Reading before commenting usually helps.
Level 1 large slimes only appear if summoned, they are not on the normal encounter tables. Small slimes have no life and instantly die from any attack (though perhaps you are making the classic new player mistake of using a GR, and not a class capable of attacking). Both are low damage enemies.
Unless you're using a GR instead of a damage class.
Jester 4-7
Bounty Hunter 5-10
Man-At-Arms 5-10
Crusader 6-12
Grave Robber 4-7
Plague Doctor 4-7
Leper 7-14
Hellion 6-12
Encountering a group of 4 creatures with 2 small ectoplasms that start summoning others and eventually a larger ectoplasm can be brutal for a party of low level characters, especially when there are other modifiers in play. I've had it occur in an apprentice (Lvl 1) dungeon. By the time I got the large down, it had summoned smaller ones which summoned a large one again. I beat it, but it was almost humorous how it seemed to keep going.