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yet you cannot explain why. funny.
hahhaaaaaaaa
going torchless with lv 4 vs champion enemies....! complaining about ghouls...
still cannot even argue correctly. Cmon big boy you can type out your feeling and share without using one word repeatedly.
This game is a challenge, and Ghouls make one more.
You can easily killed them in less than two turns, without he's hitting you (with a quick team).
For my part, I can finish a dungeon with 0 stress without any problems (unless the RNG really doesn't like me).
Logically, they act like "little bosses", they are creatures both impressive and frightening.
So if you got some problems with them, don't blame the game, I think they are great.
Maybe you do something in the wrong way, I'm sorry.
Tipp: play with torches until you get to lv 5/6 heros and than retry that torchless stuff ... or grind maybe lv 3 mission to reach lv 5 heros ... 20% more stress and going torchless with basiclly no knowledge can kill you on champion!
Awww I beleive this child has nothing else to argue, how delightful. Anger in denial much?
A lot of your posts has agression all over it. Why you so mad btw? All I did was ask questions. You cant handle questions? You angreh about something I said?
Such a small matter of differences in opinion and you go off the bat like a noob in denial.
I have played this game torchless from the start, I have found ways to make the game harder to play. Such as going into adungeon under leveled. Your assumptions are trash, just because I do not play easy mode like you. Does not mean I am wrong.
and torchless is in fact easier with knowledge!
Explain to me why you went all ♥♥♥♥♥♥♥♥ then bro.
And regarding difficulty the game can be a bit interesting if your doing lv0 vs lv 3 missions now or lv 3 heros vs lv 5 enemies... thats true but its nothing you would need a nerf for!
Searching for difficulty find a bit of it and starts a thread ... nerf inc thats why i went a bit mad here!
Just a reminder that insulting is against the Rules and Guidelines For Steam.
While your passion for the game is appreciated and it's ok to disagree, please try to put forward your arguments in a civil and respectful manner. Thanks!
Cheers
-C-
Back in the crit howl days ghouls were something to take into account, now I kill thier friends first because I find gargoyle stuns or worm blights more annoying then some measly stress. At 5th or 6th level you should be criting constantly keeping stress low and the 10-17 or so stress a ghoul howl does (in light, if you're complaining about stress done by a stress enemy in full darkness you're kinda missing the point of the game - it's supposed to be real hard if the lights are out, it isn't but it's harder) is gone in a round or two.
Rather then thinking everything needs to be nerfed, look at the mechanics, and try to figure out what one is doing wrong. The mechanics are not complex. There are solutions.
If we were never given the ability to heal from trap disarms and crits then sure, it should be looked at, just currently, I feel stress is really underwhelming late game, especially with your characters penchant to become buffed up when they reach 100 by becoming virtious at that resolve level.
Not to mention, if I recall correctly, Ghouls are pretty susceptible to debuffs, so debuffing accuracy actually makes them miss a whole bunch, especially if you have good dodge ratings.
First the scenario in which I play in.
Underleveled characters which i bring to champion level and run in the dark right from the start. I have completed this many times and level my characters in this manner. If you are telling me to make a level 1-3 team all over... go back to reading guide blogs and listening to what people tell you what to do.
Now I will address the problem of people saying I need to be level 5 and 6.
I have finished champion runs countless times wither under leveled characters using trinkets and skills to overcome this gap. I am not a dimwit enough to make a level 0-3 team to gain 2-8 exp wearing overpowered trinkets. This is not efficient use of time and is beyond reasonable common sense to do things more efficiently.
I need to be hunting in the day time.
Do not assume I play easy mode. You play your way I play my way.
I should be critting all the time.
I do not think the crit system should be a reliance factor. Even so, this monster will pretty much still gurantee getting his stress move in.
It should be easier to hunt during the night.
Yes a 3 percent crit makes it sooooo much easier to hunt at night. Thank you for pointing that out and joining the bandwagon material tutorial that is littered all over as guide to play this game.
I should have stun.
I should not have to rely on stun or have to carry a stun skill. As far as I am concerned the 9 speed on this monster makes using stuns inefficient.
I should be dodging.
If you think you can rely on dodge to win, and expect to dodge at night... I am assuming you only win at this game because you are wearing trinkets over a countless run of farming level 1 dungeons.
I am assuming you think I cannot defeat this monster.
Yeah killing this thing 3-4 times per long dungeon run with under leveled characters is an issue for me. I have not said I had problems with or is the problem. Superego problems much?
Now I would like to address the major concern, even tho you tell me all this advice you have not addressed the fact that I have said i encounter these things MULTIPLE TIMES. Meaning that out of 3-4 encounters I have a very large chance of gaining over 100 stress over that period. One of my complaints is about about this monster (my main concern) being encountered MULTIPLE TIMES.
Basic inteligence says to read the post thoroughly so you understand the problem, before you start yabbering on yeh? Keep telling me about how to destroy this monster once... I have no problem destroying this monster period. Internet intelligence, ignore one fact, then complain about a persons personality to avoid glaring errors of educated communication skills.
Finally I would like to add that adding in monsters that will basically strike first at 9 speed, has 2 out of 3 moves that will cause stress, usses stress moves as a strong majority and is basically designed to try and guarantee to get you the debilitating buff of stress is lazy on the developement department. As it is the easiest way to make a game harder by designing one creature to properly imbalanced.
Lets make the game more fun by making monsters that cause only stress and stick them in the same encounters yeh?