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What do people think is the best Hero combo for Weald?
I'd prefer to see the deed upgrades have less of an impact or at least have everything else be just as meaningful early on.
The strategy only works so well (too well, imo) because you can still accumulate a respectable number of busts and crests through random drops in any dungeon. A contributing factor is that it's also optimal to ignore upgrading the tavern, and now we can also delay upgrading the abbey due to free weekly stress relief.
So, I think, lowering the random drop rates of busts and crests in dungeons that reward deeds and paintings would make choosing which dungeon to dive into any particular week more difficult early on -- which would be a good thing, imo. I don't think the weekly stress relief should be free, either. Make that part of the tavern or something.
On the other hand, there will always be an optimal strategy... This is just the current one, and it only affects the early game. Also, it's arguable that talking about strategy in a game you can't lose is silly. But there's no reason for the optimal strategy to not also be the most fun one. And I think everyone would agree that going into different types of dungeons is at least slightly more fun than doing the same dungeon 7 times in a row.
Bleed/dodge/crit crews are my favorite, 2 hellions, a jester, an an occultist.
This means clearing out The Weald. I'm OK with a heavy focus on Weald at first.
I think 2 x Hellion is also good for Weald. I'm using that now, and its fun.
Storyline explanations why deeds are important are nice but doesn't get rid of the fact that you need such an excessive amount. Maybe it should be toned down a little. You need about eighty four deeds just to get armor and weapons to level four. How many trips to the Weald is that? All your guys will be level five by then. There comes a point when the thematic explanation becomes a burden.
Meanwhile the improvements that are of most use - stagecoach and blacksmith - share the same material reqs. This is a good example of how player choice is limited by arbitrary mechanics in the early game.
A party with one set of upgrades (cheapish) can kill any green boss and by the time they're all dead I usually have 4 or 5 full teams of 3rd level heroes and plenty of deeds. Maybe this isn't the optimal way to gain upgrades the fastest, but it does offer variety.