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Stress already feels very easy to manage, and obtaining more gold than you could ever need isn't hard. I'd rather have a bunch of useless heirlooms sitting around than have an easy game become even easier because "it makes sense" to be able to trade/sell heirlooms.
Some additional cosmetic improvements to the town that don't directly result in an easier game would be nice, and would give late-game players something to spend their heirlooms on.
I'm with Pothocket on this one. And as Marma said. Stress is easy now. That's with an unfinished game where you have no pressure (aka A Game Over State) making leveling up the buildings and managing stress easy.
I was just over in another post asking about Dynamic Dungeon difficulties (Its near this Topic in the Feedback section) and we talked about a Game Over mechanic when you ignore an area for too long. It would be great to have that but in a game that's still actively being tested it would be hard to iron out all the bugs when your juggling all this stuff.
So I say the Devs (its been rumored) have end game plans. And once we see the Darkest Dungeon and the full release it'll be chanllenging to 100% the Hamlet. But I would like to see something done with the Hierlooms beyond upgrades.
Maybe the Merchant class could use them as ammo? Or certain merchant abilities consume heirlooms :) Probably not during combat. But like a camping ability you could say 'Over charge' dumping some heirlooms. That way you could keep the cost of the ability high but still have ti viable. LIke a base skill would ive you 10 PROT but spending like 20-30 heirlooms gives you 30 PROT!
How about this? To avoid getting trashy or repeated Hierlooms over and over make it this 'Gamble' the only way (Next to maybe Harrd runs in teh Darkest Dungeon) the only way to get Ancestor items? Personally, I don't like the Ancestor items but I do see their power and use. So make it the Gamble can, low chance, give you these. That way you have reason to burn Hielrooms and, in addition, when the full release comes out, gives you more to manage with them. Upgrade a building? Or rissk getting an Ancestor item? Force that choice.
This, instead of increasing the cost of upgrades.
I think a temporary game-wide effect that is worth considering delaying an upgrade or a vanity building & upgrades would be safer.
Maybe...maybe you're onto something.
The Ancestor, before he commited suicide made on last attempt to keep the monsters and choas at bay. He sealed the portal/gate leading into the Darkest Dungeon realm. Before he could some creatures escaped through the portal (and through whatever monsterous reasons tehy reporoduced and hence we have the Hamlet being over run). Now the seal is still in place yes but to end the horrors once and for all the adventurers must release the seal and venture in destorying it from the source. Breaking the seal requires the Heirlooms.
Eh? Maybe?