Darkest Dungeon®

Darkest Dungeon®

View Stats:
Andy Oct 9, 2015 @ 10:13am
Doing something with heirlooms after the village is at 100%
So I'm wondering if the games needs a mechanic so you can do something with heirlooms besides just upgrade buildings. Once every building is leveled up, another heirloom is worthless. For example, maybe heirlooms could be traded for stress relief, be used in lieu of gold in buildings, or maybe have special effects like regenerating the new list of adventurers.

At the very least, the quests should be a little more randomized so you can have mostly heirlooms or mostly gold as the reward or everything inbetween like it is now.

Maybe we can start rebuilding the mansion? Establish their own homes in the hamlet where they can go for stress relief? That opens up the possibility for trinkets that can be used in homes.
Last edited by Andy; Oct 9, 2015 @ 10:13am
< >
Showing 1-11 of 11 comments
Pothocket Oct 9, 2015 @ 10:16am 
Don't forget the end game is not in place yet. Very likely players will be delving into the final dungeon before they have their estate 100%
Last edited by Pothocket; Oct 9, 2015 @ 10:16am
Lu Oct 9, 2015 @ 10:44am 
Balance is the problem.

Stress already feels very easy to manage, and obtaining more gold than you could ever need isn't hard. I'd rather have a bunch of useless heirlooms sitting around than have an easy game become even easier because "it makes sense" to be able to trade/sell heirlooms.

Some additional cosmetic improvements to the town that don't directly result in an easier game would be nice, and would give late-game players something to spend their heirlooms on.
Smartboy64 Oct 9, 2015 @ 3:34pm 
Originally posted by Pothocket:
Don't forget the end game is not in place yet. Very likely players will be delving into the final dungeon before they have their estate 100%

I'm with Pothocket on this one. And as Marma said. Stress is easy now. That's with an unfinished game where you have no pressure (aka A Game Over State) making leveling up the buildings and managing stress easy.

I was just over in another post asking about Dynamic Dungeon difficulties (Its near this Topic in the Feedback section) and we talked about a Game Over mechanic when you ignore an area for too long. It would be great to have that but in a game that's still actively being tested it would be hard to iron out all the bugs when your juggling all this stuff.

So I say the Devs (its been rumored) have end game plans. And once we see the Darkest Dungeon and the full release it'll be chanllenging to 100% the Hamlet. But I would like to see something done with the Hierlooms beyond upgrades.
Satoru Oct 9, 2015 @ 4:39pm 
What about someting like a "Trinket Gamble"? It would cost a lot of herilooms so you couldnt just roll it constantly. But would give you a possiblity for some really nice trinkets? Basically gamble and see what comes up.

Maybe the Merchant class could use them as ammo? Or certain merchant abilities consume heirlooms :) Probably not during combat. But like a camping ability you could say 'Over charge' dumping some heirlooms. That way you could keep the cost of the ability high but still have ti viable. LIke a base skill would ive you 10 PROT but spending like 20-30 heirlooms gives you 30 PROT!
Last edited by Satoru; Oct 9, 2015 @ 4:42pm
Smartboy64 Oct 9, 2015 @ 5:16pm 
I like Satoru's idea. Give you the ability to use those Hierlooms for something.

How about this? To avoid getting trashy or repeated Hierlooms over and over make it this 'Gamble' the only way (Next to maybe Harrd runs in teh Darkest Dungeon) the only way to get Ancestor items? Personally, I don't like the Ancestor items but I do see their power and use. So make it the Gamble can, low chance, give you these. That way you have reason to burn Hielrooms and, in addition, when the full release comes out, gives you more to manage with them. Upgrade a building? Or rissk getting an Ancestor item? Force that choice.
Smartboy64 Oct 9, 2015 @ 5:17pm 
I like Moderators who are involved like this.
Monostatos Oct 11, 2015 @ 10:18am 
On redhooks web page there is a concept-picture of a town crier that warns of a dangerous disease that forces all of the plague doctors the player has recruited to stay for the next adventure, so maybe in-town events are being planned for, to give us a use for them.
ChebMaster Oct 11, 2015 @ 12:52pm 
Make heirlooms appear less and less as you grind a specific area (an area having a limited number of them), barely enough to level the hamlet to 100% (like all areas together hold 120% of heirlooms necessary).
This, instead of increasing the cost of upgrades.
Smiley Oct 12, 2015 @ 9:00am 
Originally posted by Satoru:
What about someting like a "Trinket Gamble"? It would cost a lot of herilooms so you couldnt just roll it constantly. But would give you a possiblity for some really nice trinkets? Basically gamble and see what comes up.

Maybe the Merchant class could use them as ammo? Or certain merchant abilities consume heirlooms :) Probably not during combat. But like a camping ability you could say 'Over charge' dumping some heirlooms. That way you could keep the cost of the ability high but still have ti viable. LIke a base skill would ive you 10 PROT but spending like 20-30 heirlooms gives you 30 PROT!
I like the gamble idea, but not the merchant one. If the skills that consume heirlooms are very powerful, other characters are at disadvantage in later game. If those skills are average, you end up with a character that will be seriously handicapped in early to mid game.
I think a temporary game-wide effect that is worth considering delaying an upgrade or a vanity building & upgrades would be safer.
algothi Oct 12, 2015 @ 9:28am 
I almost expect to have to unlock access to the Darkest Dungeon via Heirlooms.
Smartboy64 Oct 12, 2015 @ 9:19pm 
Originally posted by algothi:
I almost expect to have to unlock access to the Darkest Dungeon via Heirlooms.

Maybe...maybe you're onto something.
The Ancestor, before he commited suicide made on last attempt to keep the monsters and choas at bay. He sealed the portal/gate leading into the Darkest Dungeon realm. Before he could some creatures escaped through the portal (and through whatever monsterous reasons tehy reporoduced and hence we have the Hamlet being over run). Now the seal is still in place yes but to end the horrors once and for all the adventurers must release the seal and venture in destorying it from the source. Breaking the seal requires the Heirlooms.

Eh? Maybe?
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Oct 9, 2015 @ 10:13am
Posts: 11