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This is what it does: It deals massive health + stress damage (approx 20 health/40 stress on non crit) on a single target, and it will be used every turn the boss is alive. The bosses get two attacks, so they always do revelation + something else
I can't wait. :v
Yeah, they're trinkets, meaning that three characters will have the talisman+one other trinket. The one that doesn't have the trinket you should just give the best trinkets possible.
You don't need a stress healer per se, though. The one character that is vulnerable to the Revelation skill should either be a high dodge character or a character with a lot of HP. Most effectively, you could bring a Houndmaster and/or Man at Arms with the talisman of the flame that can guard the hero without the trinket.
The 4th member not having the trinket should either be a tank with stress reduction or a houndmaster constantly guarding somebody and buffing his own dodging stat in the process.
A final note about the trinkets (spoiler for DD3/4)
Although it isn't clear or explicitly said anywhere, you don't need the Talismans of the Flame beyond DD2. Bringing them into DD3/4 is simply wasting your trinket spots.
I'll keep these things in mnid when I head there. Whenever that is....
http://steamcommunity.com/sharedfiles/filedetails/?id=629467928
-C-