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- 50% trinket cost from nomad wagon (cove)
- 50% supply cost (warrens)
- free sanitarium (weald)
- free abbey (ruins)
xp giving town events are rare, 2% each, not increasing, and only half the classes have one.
Vvulf should spawn later though...
OR maybe hes meant to wreck the hamlet once, maybe two times before you kill him...
That would make kind of sense as it would make you really hate that darn dude....
Meh, saves me a bit of cash. My cashflow is fine.
Saves me even less cash.
Which I don't normally use at all.
Instead I got +15% damage +33% XP in cove. The damage is pretty nice, I must say, but the XP kills it for me, especially as level 5 - 6 is 12 xp, so one medium regardless.
I'm told every time a non-Vvulf event spawns, Vvulf's respawn chance goes up.
Because it needs portraits, the bar is definitely inferior to the abbey, a critique of mine.... So ofc one should use and upgrade the abbey first.
You arent really having problems with heroes outleveling their gear, right? Bc i think you know the game preeeeetty well and even i dont have such issues.
The only quirk I have that I want off at all is a locked sickly. Admittedly if this wasn't true I'd be pretty happy to go do the sanitarian one. Really it's for locking quirks rather than cleaning them, but I'm rarely going to have a good quirk live long enough to see that quest.
-Remove locked in negative quirk: 5k*3
-Lock in good quirk: 9k*3
-Remove disease: 1k*3
Total 45k gold
Yes that's nothing....
What does that even mean? Quirks don't disappear, they just get replaced, and only once your heroes have 5 already. Pick one of those.