Darkest Dungeon®

Darkest Dungeon®

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No One Jul 10, 2016 @ 1:44pm
Quest= town events
Find inventory-eating quests now give town events: oh hey, that's kind of good.
Find out they're often +xp, making not outlevelling the bosses that much harder: not so cool.
Find out they spawn Vvulf faster: -.-
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Showing 1-8 of 8 comments
DuckieMcduck Jul 10, 2016 @ 2:27pm 
Can Vvulf even show up along side a resulting town event? He showed up after a long exploration quest for me.
Sir Francis Jul 10, 2016 @ 2:57pm 
They give exclusively awesome town events, and those are:
- 50% trinket cost from nomad wagon (cove)
- 50% supply cost (warrens)
- free sanitarium (weald)
- free abbey (ruins)

xp giving town events are rare, 2% each, not increasing, and only half the classes have one.
Vvulf should spawn later though...
OR maybe hes meant to wreck the hamlet once, maybe two times before you kill him...
That would make kind of sense as it would make you really hate that darn dude....
No One Jul 10, 2016 @ 3:22pm 
Originally posted by Sir Francis:
50% trinket cost from nomad wagon (cove)
I tried both the cove quests and didn't get that either time. (Unless I was illiterate that day.)

Originally posted by Sir Francis:
50% supply cost (warrens)
Meh, saves me a bit of cash. My cashflow is fine.

Originally posted by Sir Francis:
free sanitarium (weald)
Saves me even less cash.

Originally posted by Sir Francis:
free abbey (ruins)
Which I don't normally use at all.

Originally posted by Sir Francis:
xp giving town events are rare,
Instead I got +15% damage +33% XP in cove. The damage is pretty nice, I must say, but the XP kills it for me, especially as level 5 - 6 is 12 xp, so one medium regardless.


Originally posted by UnluckyDuckie:
Can Vvulf even show up along side a resulting town event?
I'm told every time a non-Vvulf event spawns, Vvulf's respawn chance goes up.
Sir Francis Jul 10, 2016 @ 3:31pm 
you can get rid of so many quirks you normally wouldnt pay for. Ofc you wouldnt have spent the money but... its very nice nonetheless.
Because it needs portraits, the bar is definitely inferior to the abbey, a critique of mine.... So ofc one should use and upgrade the abbey first.
You arent really having problems with heroes outleveling their gear, right? Bc i think you know the game preeeeetty well and even i dont have such issues.
No One Jul 10, 2016 @ 3:39pm 
I don't normally use the tavern instead of the abbey. I normally use neither.

The only quirk I have that I want off at all is a locked sickly. Admittedly if this wasn't true I'd be pretty happy to go do the sanitarian one. Really it's for locking quirks rather than cleaning them, but I'm rarely going to have a good quirk live long enough to see that quest.
Hedning Jul 16, 2016 @ 12:27pm 
Originally posted by No One:
Originally posted by Sir Francis:
free sanitarium (weald)
Saves me even less cash.
Lets see:
-Remove locked in negative quirk: 5k*3
-Lock in good quirk: 9k*3
-Remove disease: 1k*3
Total 45k gold
Yes that's nothing....
No One Jul 16, 2016 @ 2:51pm 
Originally posted by No One:
The only quirk I have that I want off at all is a locked sickly.
Hedning Jul 17, 2016 @ 8:16am 
Originally posted by No One:
Originally posted by No One:
The only quirk I have that I want off at all is a locked sickly.
Well that either means you are very late game at which point nothing really matters any more (just finish the game already), or you like playing with weaker heroes. Under normal circumstances it does save people lots of cash.
Originally posted by No One:
I'm rarely going to have a good quirk live long enough to see that quest.
What does that even mean? Quirks don't disappear, they just get replaced, and only once your heroes have 5 already. Pick one of those.
Last edited by Hedning; Jul 17, 2016 @ 8:16am
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Date Posted: Jul 10, 2016 @ 1:44pm
Posts: 8