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Why? it is the best but not specialized enough.
On which hero would you put it?
on a damage dealer you want more +damage or way more + crit
on some utility hero you want +stun chance
on a healer you want +heals
and so the opinions differ, from plain broken to very meh.
consider the matchstick: 2 speed, 10% ranged damage, 6% crit.
And that is just one trinket.
The truth is that noone, not even a leper, needs this much acc.
Opinoins differ because yours is wrong. These are blatantly and plainly broken. No downside, boost stats which are always worth boosting. The only alternative to this is putting the eye and the matchstick on a pos 4 guy, and the very occasional specific trinket on a specific class. In every other case you're either better off with Focus Ring + Crystal, Focus Ring + whatever, or it's not worse than whatever else you'd put down.
There's no room for discussion on this, really. I didn't post it in the discussion forum, but the feedback/suggestion forum. Anyone not seeing this the way it is is just wrong about it, and it's not a matter of whether this gets nerfed now or eventually, it's just blatantly too good and it will be nerfed eventually. If devs keep patching the game at all that is, check in a year and see if it's not.
or gloves+ crescendo box, 5 acc, 10 crit, 2 spd, 15% damage, clearly 100% superior.
noone needs 15 acc,
That is bloodmoon meta for you.
The one downside to that combo is that the results will never be bad but also never be good,
I can't even form an opinion on most trinkets because there's hardly any point to using anything other than these, and when I do use others I can't tell how strong they are becuase "Well, they're not as strong as Focus Ring + Feather Crystal, I should've just used those."
"Meta" as in my metagame. I played more than 300 hours in bloodmoon champion dungeon alone and i tell you that this mediocre combo will do just fine in most situations but will never obercome its mediocrity.
Unless we're talking of ending up getting +15 acc +6 crit and +2 speed from that. Those aren't just the only stats actually worth boosting in most cases, but it also makes you never feel any relevant debuffs. It makes the game a cakewalk. I mean, I irreparably lost the Ancestor's Pistol due to a bug and I'm not even slightly miffed about it because you can buy these things from the shop and have them on everyone anyway. It's not a constest, this is a ridiculous combination of trinkets. As I stated, it feels almost as if the devs put them there specifically so people still have something completely braindead-obviously broken to cheeze with.
In case they simply didn't think things thorough or this just slipped past them - please, do bring these in line. You can't have this combination of things on universal, easily available trinkets unless you want the point where the game loses all difficulty and gathering trinkets become largely meaningless be when a person gets 3-4 of each.
If it was "only melee skills" at least you'd have to give a moment of pause before you just stick those two on whoever. And they overshadow non-CC class specific trinkets a bit too much.
Also I wanted to ask if -20% to Move and Stun resist on the Feather Crystal can really be considered no downside? Stun certainly isn't exactly common but it can definitely hit hard and even cost lives if it were to happen at the wrong time.
a) They have someone with push/stun
b) That guy uses that ability instead of another one
c) They can even target the vulnerable guy due to targeting restrictions
d) The RNG lets them target your guy and not just any random target from among those they can target
e) They actually manage to HIT the guy (not even getting into guard shennanigans)
f) Guy actually fails the check for stun/move despite being a bit worse at it than usual
g) This proves to actually be fatal/deadly/seriously inconvenient
Waaaaaay too many conditions. And since the upside is either +2 speed and +8 dodge, both of which helps you avoid hurt (you move faster to prevent their guy from moving, or you get more chance to not get hit by the attack), OR +2 speed +10 attack +5% crit, pretty much top tier stats which also help you take someone out... Those penalties might as well not even be there. Feather Crystal is basically a no downside trinket you can put on anyone for relevant buffs. If you put it on eveyone, then your team is slightly more vulnerable to a few moves here and there, but it's really no biggie.
Feather Crystal looks like an intentionally "pushed" trinket. Take away the penalties altogether 4 realz and it's Very Rare or even Ancestral tier TBH, and the penalties are kinda just cosmetic unless they stack with the same penalties on you other trinket... which they probably won't. And even if they did... that only covers one or two of conditions from the list above and the enemy kinda needs to line them all up for you to regret using the crystal even a little bit.
I think the 20% change in resistance might be more than it seems though. Say you get hit with a stunning attack and your resistance is such that the enemy has a 40% chance of stunning you, with 20% less resistance, those odds have gone from 40% to 60%, that's an increase of 50%, or you're now 1.5x as likely to be stunned by that attack. That's just one example due to nice round numbers, but the increase in chance to be affected is always more than 20%.
Don't get me wrong, none of this outweighs the upside of +2 spd & +8 dodge, but trinkets are meant to have more upside than downside, otherwise too many of them would just go without use, ever.