Darkest Dungeon®

Darkest Dungeon®

Xem thông số:
Possible reason for "missing" "XYZ Flesh" animations
A few people have reported that the Formless Flesh has missing animations. I think I've found the reason for it. The animations aren't missing - they just aren't referenced properly in the files for the Unstable Flesh and the Formless Flesh.

So, I was fighting the Inchoate Flesh on a new save file (in my old one, I've beaten all the bosses), and I noticed that the morphing animation was working properly. I thought "Huh? When did this get fixed?" It then occurred to me to actually look at the game files*, so I did. I then noticed that in the "formless_xxx_y.art.darkest" files (where "xxx" is the name of the "portion form"** and y is a letter [A, B, or C] corresponding to the difficulty level), there is an entry titled "shape_shifter" at the bottom of the file. In all of the "formless_xxx_A.art.darkest" files, the value for it is '.fx_name "fx\formless_mutate\formless_mutate.sprite.skel"', while in the others, it is simply '.fx_name "transform_flesh"'. I hypothesize that changing "transform_flesh" to "fx\formless_mutate\formless_mutate.sprite.skel" in every file would fix the issue. I couldn't confirm this myself, though - I've only just defeated the Brigand 8 Pounder on my newest save file.

*Note: For those who don't know, the configuration files for the monsters, including bosses, are located in <steam directory>\SteamApps\common\DarkestDungeon\monsters\ . The ".art.darkest" and ".info.darkest" files can be opened with Notepad, or any other text editor.

**Note 2: For those who don't know, the Formless Flesh is technically 4 separate enemies that share their HP. That's why each portion dies separately when you kill it. Also, the different forms of each portion are different enemy types.
Lần sửa cuối bởi SpiritusIgneus; 29 Thg06, 2015 @ 6:26pm
Ngày đăng: 29 Thg06, 2015 @ 6:24pm
Bài viết: 0