Darkest Dungeon®

Darkest Dungeon®

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How to backup and restore saved games?
When installed via Steam, the saved games may be located here:

C:\Program Files (x86)\Steam\userdata\[USER ID]\262060

One might think the entire "262060" folder could be copied to a safe place and restored in case of emergency, but that may not quite be the case. I can verify that copying the folder while the game is running and restoring that results in a corrupted save file that will not load. The best you will get is a much, much older saved game the system considers a "backup" of its own.

There are another set of game files stored under Documents\Darkest. It appears to be ten "profile" folders . Mine are all empty. They do not appear to contain saved games, as I've read some argue.

Question is: How do we actually save progress in such a way that it can be restored in case of emergency? Do we have to first exit to the main menu or completely exit the game first?
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Showing 1-8 of 8 comments
go to the 262060\remote folder and backup the profile_number folder you want (number corresponds to the save slot ingame)
Deathlok Jan 18 @ 2:29pm 
If you copy the entire saved game folder, 262060, and return that entire folder (along with that remote subfolder) to its original location, aren't you backing up every single profile_X, anyway?

Or is it the case that we must NOT copy the 262060 folder, but only those profile_X subfolders inside C:\Program Files (x86)\Steam\userdata\[USER ID]\262060\remote?
Last edited by Deathlok; Jan 18 @ 2:41pm
I would assume so. it probably has to do with the global .jsons that are also in that folder.
Originally posted by Deathlok:
Or is it the case that we must NOT copy the 262060 folder, but only those profile_X subfolders inside C:\Program Files (x86)\Steam\userdata\[USER ID]\262060\remote?

yes.
Zorlond Jan 19 @ 5:17pm 
I've got this song-n-dance I do whenever I start a new run (which I only do when I've got a new substantial mod I want to add). Keep in mind I keep Cloud Saving off for this game.

- Start new game.
- Set up mod list (this always takes forever, damn this game need a 'save mod list' system)
- Play, get Reynald and Dismas to the hamlet.
- Go to the map selection, then back to the hamlet.
- Exit game.
- Start game, load save file.
- Go to map selection, then back to the hamlet. (yes, again)
- Exit game.
- Go to the /userdata/(numbers)/(numbers)/remote directory.
- Ctrl-C (copy) on the 'profile_#' directory.
- Ctrl-V to paste it on my desktop. That is my backup.

The whole double-step thing of going back in is to force the game to create and use the 'backup' directory within the 'profile_#' dir. If that 'backup' doesn't exist, you didn't do the steps right. If, when I try to restore the backup, the game says the game is corrupted and has to restore from backup, it -should- restore to the backup it has, which is functionally identical to the regular save. If the backup doesn't exist, it will load a broken setup where your roster is empty and there's nobody on the coach. You can't move forward from there. You can also try to re-copy the desktop backup again, sometimes that works, but sometimes you just get the broken state again.

Please note, I don't do this every game-week, I only do this at Week 1 and that's it. RNG makes sure the game is never identical after the tutorial dungeon anyways.
Deathlok Jan 20 @ 3:23am 
That is a lot. This would have to be done for any game in progress—the loading, exiting, loading, and exiting—to make backups that work?

What a mess. It this an oversight or by design?
Zorlond Jan 20 @ 3:27am 
Probably by design. And it's also why I don't bother doing it after Week 1, it becomes too much of a hassle doing it every week, in addition to the odor of save-scumming.
that extra effort has to come from the modding stuff.
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Showing 1-8 of 8 comments
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