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youre going to love lvl 5 missions ;)
(Also sorry for text wall ;c)
Group A: Vestal, Plague Doctor, Highwayman, Crusader.
For their skills, the Vestal can have any two random ones you might like. But she absolutely needs the two healing spells. For a third I like the stun spell she has, can be great for stunning those big baddies that do a billion damage everytime they so much as think in your direction.
Plague Doctor needs her aoe spells. The one that hits the two backrow can be extremely helpful to stop those enemies that like to give you a lot of stress, or just stop that skeleton from firing an arrow and criting your healer for 30. Her two front damaging abilities can really stack up the poison and soon the boss is taking 20 damage every turn just from poison build up.
Highwayman, The two most important abilities are his gunshot and his bleeding stab. Everything else is really just your opinion but those two are amazing for dealing out damage.
Crusader, Though not quite as amazing as the Hellion. He can dish out some serious pain. I recommend four abilities and only use those four. His basic sword slash has high base damage and just gets more ridiculous as you level it up and get him better weapons. His Two hitting scroll spell hits two enemies in the front row and it can absolutely crit. Trust me, its a huge stress reliever to you and your characters when you use that ability and watch him crit for 70 on both enemies. His stun can be invaluable against bigger enemies and even some bosses. THe main problem with it is its damage. At max level it can do between 5-7 damage. So you're trading off the large damage of your regular attack for a chance to "possibly" stun. And finally his lance attack. There will be times your party gets surprised or knocked around, ♥♥♥♥ sucks but you'll deal. If your Crusader gets knocked to the back row, lance forward and enjoy that huge damage to the backrow.
Group B: Vestal, Graverobber, Bounty Hunter, Hellion
Vestal is same as before.
Graverobber, now people have tried telling me that she isn't that great, but they're wrong. Here's what abilities to use and you'll see her rack in the kills. Firstly her pickaxe, doesn't do a lot of damage but sometimes you need that extra 8 damage to kill some big bad. Her knife throw is huge, can target anything and it can crit for huge damage. Use this to clear that damn stress giver in the back row. Dual knife throw is even better, hit both in the middle and watch as you crit them. And finally shadow fade. Can only be used in the front row but its amazing. If for some awful reason your Graverobber is in the front row, use this abilitiy. It stuns the enemy and pushes her back a row.
Bounty Hunter: His two melee attacks, the regular axe to the face, and the one that benefits off enemies being stunned. You rarely get to use that combo but still, being able to do a melee attack to any slot is useful. His other two abilities are mix and match but the grenade stun is amazing.
Hellion: Hellion is dream girl. She can mess up the enemy and not give a good ♥♥♥♥♥♥♥♥ while doing it. Her regular basic attack is amazing, high base damage and it only gets better. Breakthrough is worth the debuff if you hit multiple enemies with it. And Swan Kick is why Hellion is always chosen for the Hag. Take Hellion for those hard to reach enemies and for having huge damage.
These are the two groups I always use. I've been using them since day one and I've rarely had problems with these combos. Get them to Lv. 3 and you'll have no problems with those Lv. 3 dungeons. Lv.5 on the other hand is a ♥♥♥♥♥♥♥ mess and good luck.
i wont pick apart your post, but for your highway man i suggest this:
put him at the front with the moves point blank shot, duelists advance, open vein and grape shot blast. use his point blank shot in the first round. duelists advance whenever you feel like using grapeshot blast again. otherwise you can use open vein and grapeshot whenever you want.
a lot more damage output that way
You said upgraded 'abilities.' Armor and weapons are more important, especially level 2 armor and level 3 weapons. The first armor level is the biggest relative boost. Level 3 weapons give more speed on every class. (Lepers also get +speed at level 2.) A secondary breakpoint on armour is getting more than 30 hp, which is when food heals two instead of one.
Ability upgrades are equally important because they not only improve the damage/effects but also improve accuracy of the ability.
That accuracy has a bigger impact then you actually think and skills do also improve the damage of the hero aswel (not all but most).
Point remains: the upgrades to armor, weapons and skills are equally important.
Crusader BAD: 9
Level 2: 5/65*9 = 0.69
Level 3 5/70*9 = 0.64
level 4: 5/75*9 = 0.6
Leper BAD: 10.5
Level 2 5/50*10.5 = 1.05
Level 3 5/55*10.5 = 0.95
Level 4 5/60*10.5 = 0.88
Hellions are the same as crusaders, anything with lower BAD will get lower returns. Anything with lower dodge - like apprentice missions - will get lower returns.
Weapon upgrades, all classes, even levels = 1, odd levels add speed too. That is, the only time it's better to get accuracy, on average, is on a level 3 leper going into level 3 dungeons who hasn't had any upgrades yet and doesn't have any accuracy trinkets. Plus lepers get mad speed from their weapon upgrades, and upgrading both chop and hew costs more than one weapon upgrade, by 50% apparently.
Let's run that again with a crusader with three weapon upgrades.
Crusader +3 BAD = 12, then level 2 is 0.92. However, level 2 skills are certainly a lot cheaper than level 4 weapons.
As for armour, crusaders get 7 hp, a boost of over 20%. It will save his ass.
but thats just it, point blank shot automatically puts you back into the second spot ;) if you pull a highway many with speed bonuses for first round (and trinkets that increase speed if you want), youre basically set to go first outside of a bad roll in turn order. you blow away the enemy front rank usually (big enemies left with a chunk of health missing) and youve moved behind your crusader/leper/hellion its a pretty safe gamble to be honest. plus, thats what healers are for if you do take some bad damage.
also a small typo. i meant use duelists advance when you want to use point blank shot. not grape shot :)