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The trick is to spend as little heirlooms as possible on stress relievers, especially in the tavern. You can't spare the paintings. Use the church.
Don't waste deeds on the caravan either (you only need to see 4 available heroes max), spend none on the survivalist as you can either pick the right camp skills off the wagon and what gold you would save on the odd skill can't justify the crests.
Nomad wagon only needs a few, 3 - 4 trinkets visible and price reduction is not a high priority for early game. Maybe 20%
Prioritise the Weald for missions as you will need deeds galore and do the long missions when they are available unless there's a must have trinket elsewhere. Bigger base-reward means more gold that you didn't need to carry and it adds up fast.
Stress managment should mostly take place in the dungeons so make full use of those camping skills. Plan ahead.
That a lot 1000 crest. At late game you can dont bother collecting loot, since gold can buy good tinker. Early game collect heirlooms.
Am I the only one who just can't understand this?^
If it's been 250 weeks and 20-30 throwaway's, where was the luck needed? It's impossible to not arrive at that situation by now so how was there a head start anywhere and what did it do? :D